When exporting a polymesh from Maya to Softimage using Autodesk Crosswalk Exporter there's a check box "Export Maya Normals" which tends to keep things in check.
Not sure if it's the same for NURBS ________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of Byron Nash Sent: 14 May 2012 16:30 To: [email protected] Subject: NURBS import I need to get some NURBS objects from Maya to Softimage. Client gave me an igs file which I can get imported into Softimage and Maya. The problem is, that in Softimage half of the normals are flipped but it looks great in Maya. The object has hundreds of small parts so it's not effective to go find every last inverted shape manually. Is there a good way to get the NURBS into Softimage or keep the normals from getting screwed up on import? Thanks, Byron

