When exporting a polymesh from Maya to Softimage using Autodesk
Crosswalk Exporter there's a check box "Export Maya Normals" which tends
to keep things in check.

 

Not sure if it's the same for NURBS

 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Byron Nash
Sent: 14 May 2012 16:30
To: [email protected]
Subject: NURBS import

 

I need to get some NURBS objects from Maya to Softimage. Client gave me
an igs file which I can get imported into Softimage and Maya. The
problem is, that in Softimage half of the normals are flipped but it
looks great in Maya. The object has hundreds of small parts so it's not
effective to go find every last inverted shape manually. Is there a good
way to get the NURBS into Softimage or keep the normals from getting
screwed up on import?

 

Thanks,

Byron

Reply via email to