Hey guys,

yes - absolutely. This is not a replacement for the portable application concept (CPCAPI), it's more a different route to deploy KL in an easier fashion. KL is our biggest asset, and
allowing TDs to get a go at it with small effort brings value, we believe.

We'll implement ICE nodes to provide the exact same container functionality. Of course there are going to be limitations, but ICE is actually going to be able to handle all data
types supported by the hypergraph.

Essentially imagine the bezier deformer in the video as a custom ICE node that can
run within ICE, the maya hyper graph and Houdini, for example.

I hope this helps,

-H

On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
the KL code would be portable, which if anything is a step in that direction. The tricky bit will be the context containers, but that's solvable too to some extent.
They seem to be continuing in that same direction to me.


On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <[email protected] <mailto:[email protected]>> wrote:

    It looks really nice! But what about the original plan to create
    'Portable Applications' which then run inside host applications
    like maya and softimage? Basically what's the difference to the
    stuff in these videos:

    https://vimeo.com/groups/fabric/videos/56016233
    https://vimeo.com/groups/fabric/videos/54522530

    Cheers,

    Felix


    On 21.06.2013 09:53, Byungchul Kang wrote:
    Nice!!!! I want it!!


    2013/6/21 Raffaele Fragapane <[email protected]
    <mailto:[email protected]>>

        By offering in Maya some of the greatest upsides of ICE well
        before AD seems to be managing to bring forth the fabled Maya
        ICE equivalent?
        I somewhat struggle to see the logic :)


        On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling
        <[email protected]
        <mailto:[email protected]>> wrote:

            Sounds like it will give soft a new lease on life !


            On 20 June 2013 23:45, Michael Heberlein
            <[email protected] <mailto:[email protected]>>
            wrote:

                You guys rock! This looks like a very simple way to
                get in touch with KL and share operators across
                applications.



                On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman
                <[email protected]
                <mailto:[email protected]>> wrote:

                    Neat fabrication, Paul! :D

                    Looking forward to see how you integrate the Soft
                    version. I can imagine it allowing KL-coded ICE
                    ops, which could be like having scripted ice
                    operators, which would be amazing.



                    On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                        Hi everyone – I’m very excited to be able to
                        share the first look at this project.

                        As you know, Creation Platform is an
                        extremely powerful framework that can be used
                        to build a wide range of applications.
                        However, in many cases studios have been
                        telling us that the basic performance of our
                        core processing engine would be of value
                        within their existing tools. Splice offers
                        TDs and programmers an easy way to start
                        working with our core in a highly integrated
                        manner, making it easier to move to building
                        full-blow applications once they are familiar
                        with the major components of the framework.

                        http://fabricengine.com/creation/splice/

                        Link to Splice for Maya video:
                        https://vimeo.com/68789512

                         Our first implementation of Splice is for
                        Maya, and we’re excited to start the beta
                        testing for this soon. If you’d like to join
                        the testing group, please email
                        [email protected]
                        <mailto:[email protected]> and we’ll get
                        you on the list. We aim to add Splice for
                        Softimage soon after Siggraph, so you might
                        want to get on board now and get familiar
                        with KL (since the code will port between
                        Spliced applications).

                        Thanks,

                        Paul

                        CEO at Fabric Engine Inc







-- Our users will know fear and cower before our software! Ship
        it! Ship it and let them flee like the dogs they are!




-- *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
    http://cgndev.com




--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

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