Hey guys,
yes - absolutely. This is not a replacement for the portable application
concept (CPCAPI),
it's more a different route to deploy KL in an easier fashion. KL is our
biggest asset, and
allowing TDs to get a go at it with small effort brings value, we believe.
We'll implement ICE nodes to provide the exact same container
functionality. Of course
there are going to be limitations, but ICE is actually going to be able
to handle all data
types supported by the hypergraph.
Essentially imagine the bezier deformer in the video as a custom ICE
node that can
run within ICE, the maya hyper graph and Houdini, for example.
I hope this helps,
-H
On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
the KL code would be portable, which if anything is a step in that
direction. The tricky bit will be the context containers, but that's
solvable too to some extent.
They seem to be continuing in that same direction to me.
On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus
<[email protected] <mailto:[email protected]>> wrote:
It looks really nice! But what about the original plan to create
'Portable Applications' which then run inside host applications
like maya and softimage? Basically what's the difference to the
stuff in these videos:
https://vimeo.com/groups/fabric/videos/56016233
https://vimeo.com/groups/fabric/videos/54522530
Cheers,
Felix
On 21.06.2013 09:53, Byungchul Kang wrote:
Nice!!!! I want it!!
2013/6/21 Raffaele Fragapane <[email protected]
<mailto:[email protected]>>
By offering in Maya some of the greatest upsides of ICE well
before AD seems to be managing to bring forth the fabled Maya
ICE equivalent?
I somewhat struggle to see the logic :)
On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling
<[email protected]
<mailto:[email protected]>> wrote:
Sounds like it will give soft a new lease on life !
On 20 June 2013 23:45, Michael Heberlein
<[email protected] <mailto:[email protected]>>
wrote:
You guys rock! This looks like a very simple way to
get in touch with KL and share operators across
applications.
On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman
<[email protected]
<mailto:[email protected]>> wrote:
Neat fabrication, Paul! :D
Looking forward to see how you integrate the Soft
version. I can imagine it allowing KL-coded ICE
ops, which could be like having scripted ice
operators, which would be amazing.
On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle
<[email protected]
<mailto:[email protected]>> wrote:
Hi everyone – I’m very excited to be able to
share the first look at this project.
As you know, Creation Platform is an
extremely powerful framework that can be used
to build a wide range of applications.
However, in many cases studios have been
telling us that the basic performance of our
core processing engine would be of value
within their existing tools. Splice offers
TDs and programmers an easy way to start
working with our core in a highly integrated
manner, making it easier to move to building
full-blow applications once they are familiar
with the major components of the framework.
http://fabricengine.com/creation/splice/
Link to Splice for Maya video:
https://vimeo.com/68789512
Our first implementation of Splice is for
Maya, and we’re excited to start the beta
testing for this soon. If you’d like to join
the testing group, please email
[email protected]
<mailto:[email protected]> and we’ll get
you on the list. We aim to add Splice for
Softimage soon after Siggraph, so you might
want to get on board now and get familiar
with KL (since the code will port between
Spliced applications).
Thanks,
Paul
CEO at Fabric Engine Inc
--
Our users will know fear and cower before our software! Ship
it! Ship it and let them flee like the dogs they are!
--
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com
--
Our users will know fear and cower before our software! Ship it! Ship
it and let them flee like the dogs they are!