Looking very much forward to that!


Hey guys,

yes - absolutely. This is not a replacement for the portable application concept (CPCAPI),
it's more a different route to deploy KL in an easier fashion. KL is our biggest asset, and
allowing TDs to get a go at it with small effort brings value, we believe.

We'll implement ICE nodes to provide the exact same container functionality. Of course
there are going to be limitations, but ICE is actually going to be able to handle all data
types supported by the hypergraph.

Essentially imagine the bezier deformer in the video as a custom ICE node that can
run within ICE, the maya hyper graph and Houdini, for example.

I hope this helps,

-H

On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
the KL code would be portable, which if anything is a step in that direction. The tricky bit will be the context containers, but that's solvable too to some extent.
They seem to be continuing in that same direction to me.


On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <[email protected]> wrote:
It looks really nice! But what about the original plan to create 'Portable Applications' which then run inside host applications like maya and softimage? Basically what's the difference to the stuff in these videos:

https://vimeo.com/groups/fabric/videos/56016233
https://vimeo.com/groups/fabric/videos/54522530

Cheers,

Felix


On 21.06.2013 09:53, Byungchul Kang wrote:
Nice!!!! I want it!!


2013/6/21 Raffaele Fragapane <[email protected]>
By offering in Maya some of the greatest upsides of ICE well before AD seems to be managing to bring forth the fabled Maya ICE equivalent?
I somewhat struggle to see the logic :)


On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <[email protected]> wrote:
Sounds like it will give soft a new lease on life !


On 20 June 2013 23:45, Michael Heberlein <[email protected]> wrote:
You guys rock! This looks like a very simple way to get in touch with KL and share operators across applications.



On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <[email protected]> wrote:
Neat fabrication, Paul! :D

Looking forward to see how you integrate the Soft version. I can imagine it allowing KL-coded ICE ops, which could be like having scripted ice operators, which would be amazing.



On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]> wrote:

Hi everyone – I’m very excited to be able to share the first look at this project.

As you know, Creation Platform is an extremely powerful framework that can be used to build a wide range of applications. However, in many cases studios have been telling us that the basic performance of our core processing engine would be of value within their existing tools. Splice offers TDs and programmers an easy way to start working with our core in a highly integrated manner, making it easier to move to building full-blow applications once they are familiar with the major components of the framework.

http://fabricengine.com/creation/splice/

Link to Splice for Maya video: https://vimeo.com/68789512

 Our first implementation of Splice is for Maya, and we’re excited to start the beta testing for this soon. If you’d like to join the testing group, please email [email protected] and we’ll get you on the list. We aim to add Splice for Softimage soon after Siggraph, so you might want to get on board now and get familiar with KL (since the code will port between Spliced applications).

Thanks,

Paul

CEO at Fabric Engine Inc







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