What Eric was trying to get across is that you can make a small grid that is
interactive…just like arête. The deal is that the grid will tile and
apparently there is a way to bake out a map seq in the toolset that can be
used to tile an ocean grid that you make(this I did not know… we have always
just tiled the geo with instances)

 

But maybe you after something else… like a grid that scales to fit you view
and it automagically adds poly patches that get denser as it gets closer to
camera? 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Adam Seeley
Sent: Thursday, August 22, 2013 5:41 PM
To: [email protected]
Subject: Re: ocean surface generation - arete stylee

 

Hi,

 

It's the grid I want to create... everything else should be fine after that.

 

Adam.

 

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  _____  

From: Eric Turman <[email protected]>
To: Adam Seeley <[email protected]>; [email protected] 
Sent: Thursday, 22 August 2013, 23:24
Subject: Re: ocean surface generation - arete stylee

 

use aaOcean's ability to render out  out to a tiling .tiff displacement
sequence and project it down onto your optimized geometry?

 

On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley <[email protected]> wrote:

Hi Lu,

 

Thanks, aaOcean was my first call.

 

However, I'd like to create an efficient grid for the actual ocean surface
(something similar to the attachment), so the surface grid near the camera
is dense, but in the distance it is not. 

 

Adam.

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  _____  

From: Meng-Yang Lu <[email protected]>
To: Adam Seeley <[email protected]>; "[email protected]"
<[email protected]> 
Sent: Thursday, 22 August 2013, 22:35
Subject: Re: ocean surface generation - arete stylee

 

Something like this or were you wanting a camera distance thing as well?  

 

http://www.amaanakram.com/?page_id=131

 

JUST getting back into Softimage so I don't know what I'm doing anyway.

 

-Lu

 

On Thu, Aug 22, 2013 at 2:23 PM, Adam Seeley <[email protected]> wrote:

Hi,

For those that remember the old Arete Psunami plugin...

I always liked ocean surface geometry generator, the one that gave you a
grid with fine detail close up and low detail in the distance and that was
only generated within the cameras field of view.
I think it kept the girid lines it aligned with the camera as well.

Does anyone know of something similar floating around?

I'd love to have the time to figure out an ICE topo tree to create it but no
such chance right now.

(hm.. could try projecting a grid from the camera position onto a ground
plane though!)

Thanks,

Adam. 

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