What Eric was trying to get across is that you can make a small grid that is interactive just like arête. The deal is that the grid will tile and apparently there is a way to bake out a map seq in the toolset that can be used to tile an ocean grid that you make(this I did not know we have always just tiled the geo with instances)
But maybe you after something else like a grid that scales to fit you view and it automagically adds poly patches that get denser as it gets closer to camera? From: [email protected] [mailto:[email protected]] On Behalf Of Adam Seeley Sent: Thursday, August 22, 2013 5:41 PM To: [email protected] Subject: Re: ocean surface generation - arete stylee Hi, It's the grid I want to create... everything else should be fine after that. Adam. --------------------- http://www.linkedin.com/in/adamseeleyuk <http://www.linkedin.com/profile/view?id=21162305> https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> _____ From: Eric Turman <[email protected]> To: Adam Seeley <[email protected]>; [email protected] Sent: Thursday, 22 August 2013, 23:24 Subject: Re: ocean surface generation - arete stylee use aaOcean's ability to render out out to a tiling .tiff displacement sequence and project it down onto your optimized geometry? On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley <[email protected]> wrote: Hi Lu, Thanks, aaOcean was my first call. However, I'd like to create an efficient grid for the actual ocean surface (something similar to the attachment), so the surface grid near the camera is dense, but in the distance it is not. Adam. --------------------- http://www.linkedin.com/in/adamseeleyuk <http://www.linkedin.com/profile/view?id=21162305> https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> _____ From: Meng-Yang Lu <[email protected]> To: Adam Seeley <[email protected]>; "[email protected]" <[email protected]> Sent: Thursday, 22 August 2013, 22:35 Subject: Re: ocean surface generation - arete stylee Something like this or were you wanting a camera distance thing as well? http://www.amaanakram.com/?page_id=131 JUST getting back into Softimage so I don't know what I'm doing anyway. -Lu On Thu, Aug 22, 2013 at 2:23 PM, Adam Seeley <[email protected]> wrote: Hi, For those that remember the old Arete Psunami plugin... I always liked ocean surface geometry generator, the one that gave you a grid with fine detail close up and low detail in the distance and that was only generated within the cameras field of view. I think it kept the girid lines it aligned with the camera as well. Does anyone know of something similar floating around? I'd love to have the time to figure out an ICE topo tree to create it but no such chance right now. (hm.. could try projecting a grid from the camera position onto a ground plane though!) Thanks, Adam. --------------------- http://www.linkedin.com/in/adamseeleyuk <http://www.linkedin.com/profile/view?id=21162305> https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> _____ -- -=T=-

