You can try Piotrek adaptive subdivision compound. Gustavo modified it and did a similar effect based on camera distance.
http://www.si-community.com/community/viewtopic.php?f=19&t=1409&p=23749&hilit=adaptive+subdivision#p23749 On Fri, Aug 23, 2013 at 7:39 AM, Amaan Akram <[email protected]>wrote: > that would work very nicely! > > > On 23 August 2013 12:31, Adam Seeley <[email protected]> wrote: > >> Hi, >> >> I figure thatrather than topo generating, you could get a similar result >> by fixing a grid in front of the camera and effectively, shrink wrapping >> the grid forward onto a sea plane using the camera as the line of >> projection. >> >> Adam. >> --------------------- >> http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305> >> https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> >> >> >> >> >> ------------------------------ >> *From:* Amaan Akram <[email protected]> >> *To:* [email protected] >> *Cc:* Adam Seeley <[email protected]> >> *Sent:* Friday, 23 August 2013, 10:56 >> >> *Subject:* Re: ocean surface generation - arete stylee >> >> Hi Adam, >> >> I am not aware of any plugin that generates polygon density based on >> camera distance. It is something that I have often wanted to do with my >> ocean setups, but never spent the time to come up with a procedural method. >> Doing this in ICE *should* be possible ( i have never tried it), and >> exactly like how you mentioned -- using a grid of points in front of the >> camera to decide polygon density on an ocean grid. >> >> I am linking below the latest build of aaOcean with Softimage 2013 sdk. >> It should allow you to write out exr vector displacement maps via the >> shader, in case that is desired. It also adds some extra controls to match >> those introduced by sidefx H12.5's ocean implementation. >> >> www.amaanakram.com/plugins/aaOceanSuite_2.6/aaOcean2.6_deploy_Rev_226.rar >> >> There are no docs, but there are sample scenes to look at. I haven't had >> time lately to do much softimage work and haven't been able to update the >> docs on my site to reflect the feature changes. >> >> hope this helps in some way. >> >> thanks >> amaan >> >> >> On 23 August 2013 08:55, Stephan Hempel <[email protected]> wrote: >> >> are you looking for something like this: >> http://www.si-community.com/community/viewtopic.php?f=4&t=3504 >> >> Stephan. >> >> am Donnerstag, 22. August 2013 um 23:23 schriebst Du: >> >> >> Hi, >> >> For those that remember the old Arete Psunami plugin... >> >> I always liked ocean surface geometry generator, the one that gave you a >> grid with fine detail close up and low detail in the distance and that was >> only generated within the cameras field of view. >> I think it kept the girid lines it aligned with the camera as well. >> >> Does anyone know of something similar floating around? >> >> I'd love to have the time to figure out an ICE topo tree to create it but >> no such chance right now. >> >> (hm.. could try projecting a grid from the camera position onto a ground >> plane though!) >> >> Thanks, >> >> Adam. >> >> --------------------- >> http://www.linkedin.com/in/adamseeleyuk >> https://vimeo.com/adamseeley >> >> >> >> >> >> From: Toonafish <[email protected]> >> To: [email protected] >> Sent: Thursday, 22 August 2013, 15:11 >> Subject: Re: Envelope freeze >> >> >> why not create a duplicate of the character, freeze it, and then toggle >> render visibility of the enveloped and frozen one? Simple but effective. >> >> - Ronald >> >> >> On 8/22/2013 15:47, Eric Lampi wrote: >> Can anyone think of a clever way to "freeze" a mesh that's enveloped but >> not destructively? >> >> I'm adding some simulation functions to our character rig, basically just >> a copy of the enveloped mesh that I am using for particle generation. In >> order for my setup to work, it needs to be a static pose. So what I am >> looking for is a way to remove the envelope's influence on a frame I >> choose, but keeping that static pose. Something like when you mute the >> envelope operator, but the mesh needs to stay in that pose and not snap >> back to it's pre-enveloped position. >> >> I want to be able to re-enable the envelope if I need to. >> >> Thanks, >> Eric >> >> >> Freelance 3D and VFX animator >> >> http://vimeopro.com/user7979713/3d-work >> >> >> >> >> >> -- >> 3D Artist/TD @ The Mill, London >> http://www.amaanakram.com >> >> >> > > > -- > 3D Artist/TD @ The Mill, London > http://www.amaanakram.com >

