You can try Piotrek adaptive subdivision compound. Gustavo modified it and
did a similar effect based on camera distance.

http://www.si-community.com/community/viewtopic.php?f=19&t=1409&p=23749&hilit=adaptive+subdivision#p23749


On Fri, Aug 23, 2013 at 7:39 AM, Amaan Akram <[email protected]>wrote:

> that would work very nicely!
>
>
> On 23 August 2013 12:31, Adam Seeley <[email protected]> wrote:
>
>> Hi,
>>
>> I figure thatrather than topo generating,  you could get a similar result
>> by fixing a grid in front of the camera and effectively, shrink wrapping
>> the grid forward onto a sea plane using the camera as the line of
>> projection.
>>
>> Adam.
>>  ---------------------
>> http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305>
>>  https://vimeo.com/adamseeley <https://vimeo.com/album/2280465>
>>
>>
>>
>>
>>   ------------------------------
>>  *From:* Amaan Akram <[email protected]>
>> *To:* [email protected]
>> *Cc:* Adam Seeley <[email protected]>
>> *Sent:* Friday, 23 August 2013, 10:56
>>
>> *Subject:* Re: ocean surface generation - arete stylee
>>
>> Hi Adam,
>>
>> I am not aware of any plugin that generates polygon density based on
>> camera distance. It is something that I have often wanted to do with my
>> ocean setups, but never spent the time to come up with a procedural method.
>> Doing this in ICE *should* be possible ( i have never tried it), and
>> exactly like how you mentioned -- using a grid of points in front of the
>> camera to decide polygon density on an ocean grid.
>>
>> I am linking below the latest build of aaOcean with Softimage 2013 sdk.
>> It should allow you to write out exr vector displacement maps via the
>> shader, in case that is desired. It also adds some extra controls to match
>> those introduced by sidefx H12.5's ocean implementation.
>>
>> www.amaanakram.com/plugins/aaOceanSuite_2.6/aaOcean2.6_deploy_Rev_226.rar
>>
>> There are no docs, but there are sample scenes to look at. I haven't had
>> time lately to do much softimage work and haven't been able to update the
>> docs on my site to reflect the feature changes.
>>
>> hope this helps in some way.
>>
>> thanks
>> amaan
>>
>>
>> On 23 August 2013 08:55, Stephan Hempel <[email protected]> wrote:
>>
>> are you looking for something like this:
>> http://www.si-community.com/community/viewtopic.php?f=4&t=3504
>>
>> Stephan.
>>
>> am Donnerstag, 22. August 2013 um 23:23 schriebst Du:
>>
>>
>> Hi,
>>
>> For those that remember the old Arete Psunami plugin...
>>
>> I always liked ocean surface geometry generator, the one that gave you a
>> grid with fine detail close up and low detail in the distance and that was
>> only generated within the cameras field of view.
>> I think it kept the girid lines it aligned with the camera as well.
>>
>> Does anyone know of something similar floating around?
>>
>> I'd love to have the time to figure out an ICE topo tree to create it but
>> no such chance right now.
>>
>> (hm.. could try projecting a grid from the camera position onto a ground
>> plane though!)
>>
>> Thanks,
>>
>> Adam.
>>
>> ---------------------
>> http://www.linkedin.com/in/adamseeleyuk
>> https://vimeo.com/adamseeley
>>
>>
>>
>>
>>
>> From: Toonafish <[email protected]>
>> To: [email protected]
>> Sent: Thursday, 22 August 2013, 15:11
>> Subject: Re: Envelope freeze
>>
>>
>> why not create a duplicate of the character, freeze it, and then toggle
>> render visibility of the enveloped and frozen one? Simple but effective.
>>
>> - Ronald
>>
>>
>> On 8/22/2013 15:47, Eric Lampi wrote:
>> Can anyone think of a clever way to "freeze" a mesh that's enveloped but
>> not destructively?
>>
>> I'm adding some simulation functions to our character rig, basically just
>> a copy of the enveloped mesh that I am using for particle generation. In
>> order for my setup to work, it needs to be a static pose. So what I am
>> looking for is a way to remove the envelope's influence on a frame I
>> choose, but keeping that static pose. Something like when you mute the
>> envelope operator, but the mesh needs to stay in that pose and not snap
>> back to it's pre-enveloped position.
>>
>> I want to be able to re-enable the envelope if I need to.
>>
>> Thanks,
>> Eric
>>
>>
>> Freelance 3D and VFX animator
>>
>> http://vimeopro.com/user7979713/3d-work
>>
>>
>>
>>
>>
>> --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>>
>>
>>
>
>
> --
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com
>

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