are you looking for something like this:
http://www.si-community.com/community/viewtopic.php?f=4&t=3504

Stephan.

am Donnerstag, 22. August 2013 um 23:23 schriebst Du:


Hi,

For those that remember the old Arete Psunami plugin...

I always liked ocean surface geometry generator, the one that gave you a grid 
with fine detail close up and low detail in the distance and that was only 
generated within the cameras field of view.
I think it kept the girid lines it aligned with the camera as well.

Does anyone know of something similar floating around?

I'd love to have the time to figure out an ICE topo tree to create it but no 
such chance right now.

(hm.. could try projecting a grid from the camera position onto a ground plane 
though!)

Thanks,

Adam. 

---------------------
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley





From: Toonafish <[email protected]>
To: [email protected] 
Sent: Thursday, 22 August 2013, 15:11
Subject: Re: Envelope freeze


why not create a duplicate of the character, freeze it, and then toggle render 
visibility of the enveloped and frozen one? Simple but effective.

- Ronald


On 8/22/2013 15:47, Eric Lampi wrote:
Can anyone think of a clever way to "freeze" a mesh that's enveloped but not 
destructively?

I'm adding some simulation functions to our character rig, basically just a 
copy of the enveloped mesh that I am using for particle generation. In order 
for my setup to work, it needs to be a static pose. So what I am looking for is 
a way to remove the envelope's influence on a frame I choose, but keeping that 
static pose. Something like when you mute the envelope operator, but the mesh 
needs to stay in that pose and not snap back to it's pre-enveloped position.

I want to be able to re-enable the envelope if I need to.

Thanks,
Eric


Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Reply via email to