are you looking for something like this: http://www.si-community.com/community/viewtopic.php?f=4&t=3504
Stephan. am Donnerstag, 22. August 2013 um 23:23 schriebst Du: Hi, For those that remember the old Arete Psunami plugin... I always liked ocean surface geometry generator, the one that gave you a grid with fine detail close up and low detail in the distance and that was only generated within the cameras field of view. I think it kept the girid lines it aligned with the camera as well. Does anyone know of something similar floating around? I'd love to have the time to figure out an ICE topo tree to create it but no such chance right now. (hm.. could try projecting a grid from the camera position onto a ground plane though!) Thanks, Adam. --------------------- http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Toonafish <[email protected]> To: [email protected] Sent: Thursday, 22 August 2013, 15:11 Subject: Re: Envelope freeze why not create a duplicate of the character, freeze it, and then toggle render visibility of the enveloped and frozen one? Simple but effective. - Ronald On 8/22/2013 15:47, Eric Lampi wrote: Can anyone think of a clever way to "freeze" a mesh that's enveloped but not destructively? I'm adding some simulation functions to our character rig, basically just a copy of the enveloped mesh that I am using for particle generation. In order for my setup to work, it needs to be a static pose. So what I am looking for is a way to remove the envelope's influence on a frame I choose, but keeping that static pose. Something like when you mute the envelope operator, but the mesh needs to stay in that pose and not snap back to it's pre-enveloped position. I want to be able to re-enable the envelope if I need to. Thanks, Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work

