Lol was not expecting this, nice comparison Emilio, i remember seeing a much simpler example when i was just starting out in 3Ds max, it was a method comparison between max and maya on how to create 3d animated strokes, essentially how to make a mesh follow and be deformed by a curve, this tutorial was split into 5 parts
Method in max = 3 mins (half a part). method in maya = 28 mins (4 and a half parts). here is the link :P http://www.youtube.com/watch?v=ojq4f1Gir80 this can of course be done in SI and is as fast if not quicker then the Max method. On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote: > That is the way at least for me, it is in real days work. > > In my case, that is why I prefer Softimage over Maya on a daily basis. > Glad you liked it. > > Cheers! > > > > > 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>: > > nice comparison, softimage seems a lot friendly than maya. >> F. >> >> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]> >> wrote: >> >>> I did this video without being biased towards Softimage or against Maya. >>> >>> The same thing, the same objects, the same end result. >>> >>> I don't say which one is better or worst. Just a straight comparison. >>> >>> 23 min lenght in case you are interested in watching. But if you don't >>> I will save you time. >>> >>> 1 third of the video is Softimage and the other 2 thirds are Maya. >>> >>> A couple of mistakes here and there in both apps as usual when you are >>> working, and not doing a tutorial or trying to show off. >>> >>> https://vimeo.com/87722342 >>> >>> >>> >>> >

