Lol was not expecting this, nice comparison Emilio, i remember seeing a
much simpler example when i was just starting out in 3Ds max, it was a
method comparison between max and maya on how to create 3d animated
strokes, essentially how to make a mesh follow and be deformed by a curve,
this tutorial was split into 5 parts

Method in max = 3 mins (half a part).

method in maya = 28 mins (4 and a half parts).

here is the link :P

http://www.youtube.com/watch?v=ojq4f1Gir80

this can of course be done in SI and is as fast if not quicker then the Max
method.


On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote:

> That is the way at least for me, it is in real days work.
>
> In my case, that is why I prefer Softimage over Maya on a daily basis.
> Glad you liked it.
>
> Cheers!
>
>
>
>
> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>:
>
> nice comparison, softimage seems a lot friendly than maya.
>> F.
>>
>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]>
>> wrote:
>>
>>> I did this video without being biased towards Softimage or against Maya.
>>>
>>> The same thing, the same objects, the same end result.
>>>
>>> I don't say which one is better or worst.  Just a straight comparison.
>>>
>>> 23 min lenght in case you are interested in watching.  But if you don't
>>> I will save you time.
>>>
>>> 1 third of the video is Softimage and the other 2 thirds are Maya.
>>>
>>> A couple of mistakes here and there in both apps as usual when you are
>>> working, and not doing a tutorial or trying to show off.
>>>
>>> https://vimeo.com/87722342
>>>
>>>
>>>
>>>
>

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