Absolutley Siew.  Thx for the link to the script.  I'll take a look at it.
I already scripted something to help with the process, but it is still
lacking some functionality.

Cheers!




2014-02-27 17:05 GMT-06:00 Sebastien Sterling <[email protected]>
:

> Awe, i like your helpful info nuggets Siew ;)
>
>
> On 28 February 2014 00:01, Siew Yi Liang <[email protected]> wrote:
>
>>  I know, I wasn't trying to say your demo was unfair! DDD: It's more
>> just in case you wanted a one-click solution with another approach instead
>> of going through an instance copy so that you don't have to go through
>> the trouble in Maya...out of the box I completely agree, XSI has a lot more
>> in-built stuff for it to get things done than Maya. But if you are stuck
>> with Maya, then sometimes there is no choice when you are tight on
>> deadlines and no time to do some really cool R&D...using other people's
>> scripts is the only feasible solution I know. >_<
>>
>> (Back to lurking)
>>
>> Yours sincerely,
>> Siew Yi Liang
>>
>> On 2/27/2014 2:51 PM, Emilio Hernandez wrote:
>>
>>  Thanks Sebastien.
>>
>>  Siew, that is the thing with Maya scripts, scripts, scripts...   You can
>> script Softimage the same and you will have the one button solution.   But
>> again you need someone to tell you that there is a script you can
>> download.  My comparison is one against the other out of the box.
>>
>>
>>
>>
>>
>> 2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>:
>>
>>>  Hi, just wanted to respond about the 'doritos' state hack since I was
>>> actually looking for a way to do this in XSI based off the exact same thing
>>> I found out in Maya first: assuming you want any node to ride with the
>>> deformation of a polygon mesh in Maya, you can use this script by Erick
>>> Miller called hyperRealMeshParent to automate the process without having to
>>> create a second mesh like in XSI; just select your mesh, your
>>> cluster/softMod and fire...
>>>
>>> http://www.terencejacobson.com/hyperRealMeshParent.mel
>>>
>>> It will allow for exactly the same effect through the basic concept of a
>>> rivet script but a little more souped-up since it uses an actual xform
>>> matrix...thus no silly rotation flipping issues anymore with a more
>>> conventional follicle rivet script! :D Also saves a bit of processing since
>>> you don't have to have an extra instance of your mesh being calculated...
>>>
>>> Hope this helps anyone who's stuck working in Maya!
>>>
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>>  On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
>>>
>>>   Lol was not expecting this, nice comparison Emilio, i remember seeing
>>> a much simpler example when i was just starting out in 3Ds max, it was a
>>> method comparison between max and maya on how to create 3d animated
>>> strokes, essentially how to make a mesh follow and be deformed by a curve,
>>> this tutorial was split into 5 parts
>>>
>>>  Method in max = 3 mins (half a part).
>>>
>>>  method in maya = 28 mins (4 and a half parts).
>>>
>>>  here is the link :P
>>>
>>> http://www.youtube.com/watch?v=ojq4f1Gir80
>>>
>>>  this can of course be done in SI and is as fast if not quicker then
>>> the Max method.
>>>
>>>
>>> On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote:
>>>
>>>>  That is the way at least for me, it is in real days work.
>>>>
>>>>  In my case, that is why I prefer Softimage over Maya on a daily
>>>> basis.  Glad you liked it.
>>>>
>>>> Cheers!
>>>>
>>>>
>>>>
>>>>
>>>> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>:
>>>>
>>>>  nice comparison, softimage seems a lot friendly than maya.
>>>>> F.
>>>>>
>>>>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]>
>>>>> wrote:
>>>>>
>>>>>>    I did this video without being biased towards Softimage or
>>>>>> against Maya.
>>>>>>
>>>>>>  The same thing, the same objects, the same end result.
>>>>>>
>>>>>>  I don't say which one is better or worst.  Just a straight
>>>>>> comparison.
>>>>>>
>>>>>>  23 min lenght in case you are interested in watching.  But if you
>>>>>> don't I will save you time.
>>>>>>
>>>>>>  1 third of the video is Softimage and the other 2 thirds are Maya.
>>>>>>
>>>>>>  A couple of mistakes here and there in both apps as usual when you
>>>>>> are working, and not doing a tutorial or trying to show off.
>>>>>>
>>>>>> https://vimeo.com/87722342
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>
>>>
>>>
>>
>>
>

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