Absolutley Siew. Thx for the link to the script. I'll take a look at it. I already scripted something to help with the process, but it is still lacking some functionality.
Cheers! 2014-02-27 17:05 GMT-06:00 Sebastien Sterling <[email protected]> : > Awe, i like your helpful info nuggets Siew ;) > > > On 28 February 2014 00:01, Siew Yi Liang <[email protected]> wrote: > >> I know, I wasn't trying to say your demo was unfair! DDD: It's more >> just in case you wanted a one-click solution with another approach instead >> of going through an instance copy so that you don't have to go through >> the trouble in Maya...out of the box I completely agree, XSI has a lot more >> in-built stuff for it to get things done than Maya. But if you are stuck >> with Maya, then sometimes there is no choice when you are tight on >> deadlines and no time to do some really cool R&D...using other people's >> scripts is the only feasible solution I know. >_< >> >> (Back to lurking) >> >> Yours sincerely, >> Siew Yi Liang >> >> On 2/27/2014 2:51 PM, Emilio Hernandez wrote: >> >> Thanks Sebastien. >> >> Siew, that is the thing with Maya scripts, scripts, scripts... You can >> script Softimage the same and you will have the one button solution. But >> again you need someone to tell you that there is a script you can >> download. My comparison is one against the other out of the box. >> >> >> >> >> >> 2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>: >> >>> Hi, just wanted to respond about the 'doritos' state hack since I was >>> actually looking for a way to do this in XSI based off the exact same thing >>> I found out in Maya first: assuming you want any node to ride with the >>> deformation of a polygon mesh in Maya, you can use this script by Erick >>> Miller called hyperRealMeshParent to automate the process without having to >>> create a second mesh like in XSI; just select your mesh, your >>> cluster/softMod and fire... >>> >>> http://www.terencejacobson.com/hyperRealMeshParent.mel >>> >>> It will allow for exactly the same effect through the basic concept of a >>> rivet script but a little more souped-up since it uses an actual xform >>> matrix...thus no silly rotation flipping issues anymore with a more >>> conventional follicle rivet script! :D Also saves a bit of processing since >>> you don't have to have an extra instance of your mesh being calculated... >>> >>> Hope this helps anyone who's stuck working in Maya! >>> >>> Yours sincerely, >>> Siew Yi Liang >>> >>> On 2/27/2014 2:25 PM, Sebastien Sterling wrote: >>> >>> Lol was not expecting this, nice comparison Emilio, i remember seeing >>> a much simpler example when i was just starting out in 3Ds max, it was a >>> method comparison between max and maya on how to create 3d animated >>> strokes, essentially how to make a mesh follow and be deformed by a curve, >>> this tutorial was split into 5 parts >>> >>> Method in max = 3 mins (half a part). >>> >>> method in maya = 28 mins (4 and a half parts). >>> >>> here is the link :P >>> >>> http://www.youtube.com/watch?v=ojq4f1Gir80 >>> >>> this can of course be done in SI and is as fast if not quicker then >>> the Max method. >>> >>> >>> On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote: >>> >>>> That is the way at least for me, it is in real days work. >>>> >>>> In my case, that is why I prefer Softimage over Maya on a daily >>>> basis. Glad you liked it. >>>> >>>> Cheers! >>>> >>>> >>>> >>>> >>>> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>: >>>> >>>> nice comparison, softimage seems a lot friendly than maya. >>>>> F. >>>>> >>>>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]> >>>>> wrote: >>>>> >>>>>> I did this video without being biased towards Softimage or >>>>>> against Maya. >>>>>> >>>>>> The same thing, the same objects, the same end result. >>>>>> >>>>>> I don't say which one is better or worst. Just a straight >>>>>> comparison. >>>>>> >>>>>> 23 min lenght in case you are interested in watching. But if you >>>>>> don't I will save you time. >>>>>> >>>>>> 1 third of the video is Softimage and the other 2 thirds are Maya. >>>>>> >>>>>> A couple of mistakes here and there in both apps as usual when you >>>>>> are working, and not doing a tutorial or trying to show off. >>>>>> >>>>>> https://vimeo.com/87722342 >>>>>> >>>>>> >>>>>> >>>>>> >>>> >>> >>> >> >> >

