Awe, i like your helpful info nuggets Siew ;)

On 28 February 2014 00:01, Siew Yi Liang <[email protected]> wrote:

>  I know, I wasn't trying to say your demo was unfair! DDD: It's more just
> in case you wanted a one-click solution with another approach instead of
> going through an instance copy so that you don't have to go through the
> trouble in Maya...out of the box I completely agree, XSI has a lot more
> in-built stuff for it to get things done than Maya. But if you are stuck
> with Maya, then sometimes there is no choice when you are tight on
> deadlines and no time to do some really cool R&D...using other people's
> scripts is the only feasible solution I know. >_<
>
> (Back to lurking)
>
> Yours sincerely,
> Siew Yi Liang
>
> On 2/27/2014 2:51 PM, Emilio Hernandez wrote:
>
>  Thanks Sebastien.
>
>  Siew, that is the thing with Maya scripts, scripts, scripts...   You can
> script Softimage the same and you will have the one button solution.   But
> again you need someone to tell you that there is a script you can
> download.  My comparison is one against the other out of the box.
>
>
>
>
>
> 2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>:
>
>>  Hi, just wanted to respond about the 'doritos' state hack since I was
>> actually looking for a way to do this in XSI based off the exact same thing
>> I found out in Maya first: assuming you want any node to ride with the
>> deformation of a polygon mesh in Maya, you can use this script by Erick
>> Miller called hyperRealMeshParent to automate the process without having to
>> create a second mesh like in XSI; just select your mesh, your
>> cluster/softMod and fire...
>>
>> http://www.terencejacobson.com/hyperRealMeshParent.mel
>>
>> It will allow for exactly the same effect through the basic concept of a
>> rivet script but a little more souped-up since it uses an actual xform
>> matrix...thus no silly rotation flipping issues anymore with a more
>> conventional follicle rivet script! :D Also saves a bit of processing since
>> you don't have to have an extra instance of your mesh being calculated...
>>
>> Hope this helps anyone who's stuck working in Maya!
>>
>> Yours sincerely,
>> Siew Yi Liang
>>
>>  On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
>>
>>   Lol was not expecting this, nice comparison Emilio, i remember seeing
>> a much simpler example when i was just starting out in 3Ds max, it was a
>> method comparison between max and maya on how to create 3d animated
>> strokes, essentially how to make a mesh follow and be deformed by a curve,
>> this tutorial was split into 5 parts
>>
>>  Method in max = 3 mins (half a part).
>>
>>  method in maya = 28 mins (4 and a half parts).
>>
>>  here is the link :P
>>
>> http://www.youtube.com/watch?v=ojq4f1Gir80
>>
>>  this can of course be done in SI and is as fast if not quicker then the
>> Max method.
>>
>>
>> On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote:
>>
>>>  That is the way at least for me, it is in real days work.
>>>
>>>  In my case, that is why I prefer Softimage over Maya on a daily basis.
>>> Glad you liked it.
>>>
>>> Cheers!
>>>
>>>
>>>
>>>
>>> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>:
>>>
>>>  nice comparison, softimage seems a lot friendly than maya.
>>>> F.
>>>>
>>>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]>
>>>> wrote:
>>>>
>>>>>    I did this video without being biased towards Softimage or against
>>>>> Maya.
>>>>>
>>>>>  The same thing, the same objects, the same end result.
>>>>>
>>>>>  I don't say which one is better or worst.  Just a straight comparison.
>>>>>
>>>>>  23 min lenght in case you are interested in watching.  But if you
>>>>> don't I will save you time.
>>>>>
>>>>>  1 third of the video is Softimage and the other 2 thirds are Maya.
>>>>>
>>>>>  A couple of mistakes here and there in both apps as usual when you
>>>>> are working, and not doing a tutorial or trying to show off.
>>>>>
>>>>> https://vimeo.com/87722342
>>>>>
>>>>>
>>>>>
>>>>>
>>>
>>
>>
>
>

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