Cheeky :P

On 10 March 2014 15:40, olivier jeannel <[email protected]> wrote:

>  Hey Emilio !
> c4d approach http://vimeo.com/88615637
> Funny
>
> Le 28/02/2014 00:39, Emilio Hernandez a écrit :
>
>  Absolutley Siew.  Thx for the link to the script.  I'll take a look at
> it.  I already scripted something to help with the process, but it is still
> lacking some functionality.
>
>  Cheers!
>
>
>
>
> 2014-02-27 17:05 GMT-06:00 Sebastien Sterling <
> [email protected]>:
>
>> Awe, i like your helpful info nuggets Siew ;)
>>
>>
>> On 28 February 2014 00:01, Siew Yi Liang <[email protected]> wrote:
>>
>>>  I know, I wasn't trying to say your demo was unfair! DDD: It's more
>>> just in case you wanted a one-click solution with another approach instead
>>> of going through an instance copy so that you don't have to go through
>>> the trouble in Maya...out of the box I completely agree, XSI has a lot more
>>> in-built stuff for it to get things done than Maya. But if you are stuck
>>> with Maya, then sometimes there is no choice when you are tight on
>>> deadlines and no time to do some really cool R&D...using other people's
>>> scripts is the only feasible solution I know. >_<
>>>
>>> (Back to lurking)
>>>
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>>   On 2/27/2014 2:51 PM, Emilio Hernandez wrote:
>>>
>>>  Thanks Sebastien.
>>>
>>>  Siew, that is the thing with Maya scripts, scripts, scripts...   You
>>> can script Softimage the same and you will have the one button solution.
>>> But again you need someone to tell you that there is a script you can
>>> download.  My comparison is one against the other out of the box.
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>:
>>>
>>>>  Hi, just wanted to respond about the 'doritos' state hack since I was
>>>> actually looking for a way to do this in XSI based off the exact same thing
>>>> I found out in Maya first: assuming you want any node to ride with the
>>>> deformation of a polygon mesh in Maya, you can use this script by Erick
>>>> Miller called hyperRealMeshParent to automate the process without having to
>>>> create a second mesh like in XSI; just select your mesh, your
>>>> cluster/softMod and fire...
>>>>
>>>> http://www.terencejacobson.com/hyperRealMeshParent.mel
>>>>
>>>> It will allow for exactly the same effect through the basic concept of
>>>> a rivet script but a little more souped-up since it uses an actual xform
>>>> matrix...thus no silly rotation flipping issues anymore with a more
>>>> conventional follicle rivet script! :D Also saves a bit of processing since
>>>> you don't have to have an extra instance of your mesh being calculated...
>>>>
>>>> Hope this helps anyone who's stuck working in Maya!
>>>>
>>>> Yours sincerely,
>>>> Siew Yi Liang
>>>>
>>>>  On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
>>>>
>>>>   Lol was not expecting this, nice comparison Emilio, i remember
>>>> seeing a much simpler example when i was just starting out in 3Ds max, it
>>>> was a method comparison between max and maya on how to create 3d animated
>>>> strokes, essentially how to make a mesh follow and be deformed by a curve,
>>>> this tutorial was split into 5 parts
>>>>
>>>>  Method in max = 3 mins (half a part).
>>>>
>>>>  method in maya = 28 mins (4 and a half parts).
>>>>
>>>>  here is the link :P
>>>>
>>>> http://www.youtube.com/watch?v=ojq4f1Gir80
>>>>
>>>>  this can of course be done in SI and is as fast if not quicker then
>>>> the Max method.
>>>>
>>>>
>>>> On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote:
>>>>
>>>>>  That is the way at least for me, it is in real days work.
>>>>>
>>>>>  In my case, that is why I prefer Softimage over Maya on a daily
>>>>> basis.  Glad you liked it.
>>>>>
>>>>> Cheers!
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>:
>>>>>
>>>>>  nice comparison, softimage seems a lot friendly than maya.
>>>>>> F.
>>>>>>
>>>>>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>>    I did this video without being biased towards Softimage or
>>>>>>> against Maya.
>>>>>>>
>>>>>>>  The same thing, the same objects, the same end result.
>>>>>>>
>>>>>>>  I don't say which one is better or worst.  Just a straight
>>>>>>> comparison.
>>>>>>>
>>>>>>>  23 min lenght in case you are interested in watching.  But if you
>>>>>>> don't I will save you time.
>>>>>>>
>>>>>>>  1 third of the video is Softimage and the other 2 thirds are Maya.
>>>>>>>
>>>>>>>  A couple of mistakes here and there in both apps as usual when you
>>>>>>> are working, and not doing a tutorial or trying to show off.
>>>>>>>
>>>>>>> https://vimeo.com/87722342
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>
>

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