Cheeky :P
On 10 March 2014 15:40, olivier jeannel <[email protected]> wrote: > Hey Emilio ! > c4d approach http://vimeo.com/88615637 > Funny > > Le 28/02/2014 00:39, Emilio Hernandez a écrit : > > Absolutley Siew. Thx for the link to the script. I'll take a look at > it. I already scripted something to help with the process, but it is still > lacking some functionality. > > Cheers! > > > > > 2014-02-27 17:05 GMT-06:00 Sebastien Sterling < > [email protected]>: > >> Awe, i like your helpful info nuggets Siew ;) >> >> >> On 28 February 2014 00:01, Siew Yi Liang <[email protected]> wrote: >> >>> I know, I wasn't trying to say your demo was unfair! DDD: It's more >>> just in case you wanted a one-click solution with another approach instead >>> of going through an instance copy so that you don't have to go through >>> the trouble in Maya...out of the box I completely agree, XSI has a lot more >>> in-built stuff for it to get things done than Maya. But if you are stuck >>> with Maya, then sometimes there is no choice when you are tight on >>> deadlines and no time to do some really cool R&D...using other people's >>> scripts is the only feasible solution I know. >_< >>> >>> (Back to lurking) >>> >>> Yours sincerely, >>> Siew Yi Liang >>> >>> On 2/27/2014 2:51 PM, Emilio Hernandez wrote: >>> >>> Thanks Sebastien. >>> >>> Siew, that is the thing with Maya scripts, scripts, scripts... You >>> can script Softimage the same and you will have the one button solution. >>> But again you need someone to tell you that there is a script you can >>> download. My comparison is one against the other out of the box. >>> >>> >>> >>> >>> >>> 2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>: >>> >>>> Hi, just wanted to respond about the 'doritos' state hack since I was >>>> actually looking for a way to do this in XSI based off the exact same thing >>>> I found out in Maya first: assuming you want any node to ride with the >>>> deformation of a polygon mesh in Maya, you can use this script by Erick >>>> Miller called hyperRealMeshParent to automate the process without having to >>>> create a second mesh like in XSI; just select your mesh, your >>>> cluster/softMod and fire... >>>> >>>> http://www.terencejacobson.com/hyperRealMeshParent.mel >>>> >>>> It will allow for exactly the same effect through the basic concept of >>>> a rivet script but a little more souped-up since it uses an actual xform >>>> matrix...thus no silly rotation flipping issues anymore with a more >>>> conventional follicle rivet script! :D Also saves a bit of processing since >>>> you don't have to have an extra instance of your mesh being calculated... >>>> >>>> Hope this helps anyone who's stuck working in Maya! >>>> >>>> Yours sincerely, >>>> Siew Yi Liang >>>> >>>> On 2/27/2014 2:25 PM, Sebastien Sterling wrote: >>>> >>>> Lol was not expecting this, nice comparison Emilio, i remember >>>> seeing a much simpler example when i was just starting out in 3Ds max, it >>>> was a method comparison between max and maya on how to create 3d animated >>>> strokes, essentially how to make a mesh follow and be deformed by a curve, >>>> this tutorial was split into 5 parts >>>> >>>> Method in max = 3 mins (half a part). >>>> >>>> method in maya = 28 mins (4 and a half parts). >>>> >>>> here is the link :P >>>> >>>> http://www.youtube.com/watch?v=ojq4f1Gir80 >>>> >>>> this can of course be done in SI and is as fast if not quicker then >>>> the Max method. >>>> >>>> >>>> On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote: >>>> >>>>> That is the way at least for me, it is in real days work. >>>>> >>>>> In my case, that is why I prefer Softimage over Maya on a daily >>>>> basis. Glad you liked it. >>>>> >>>>> Cheers! >>>>> >>>>> >>>>> >>>>> >>>>> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>: >>>>> >>>>> nice comparison, softimage seems a lot friendly than maya. >>>>>> F. >>>>>> >>>>>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> I did this video without being biased towards Softimage or >>>>>>> against Maya. >>>>>>> >>>>>>> The same thing, the same objects, the same end result. >>>>>>> >>>>>>> I don't say which one is better or worst. Just a straight >>>>>>> comparison. >>>>>>> >>>>>>> 23 min lenght in case you are interested in watching. But if you >>>>>>> don't I will save you time. >>>>>>> >>>>>>> 1 third of the video is Softimage and the other 2 thirds are Maya. >>>>>>> >>>>>>> A couple of mistakes here and there in both apps as usual when you >>>>>>> are working, and not doing a tutorial or trying to show off. >>>>>>> >>>>>>> https://vimeo.com/87722342 >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>> >>>> >>>> >>> >>> >> > >

