Thanks Sebastien. Siew, that is the thing with Maya scripts, scripts, scripts... You can script Softimage the same and you will have the one button solution. But again you need someone to tell you that there is a script you can download. My comparison is one against the other out of the box.
2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>: > Hi, just wanted to respond about the 'doritos' state hack since I was > actually looking for a way to do this in XSI based off the exact same thing > I found out in Maya first: assuming you want any node to ride with the > deformation of a polygon mesh in Maya, you can use this script by Erick > Miller called hyperRealMeshParent to automate the process without having to > create a second mesh like in XSI; just select your mesh, your > cluster/softMod and fire... > > http://www.terencejacobson.com/hyperRealMeshParent.mel > > It will allow for exactly the same effect through the basic concept of a > rivet script but a little more souped-up since it uses an actual xform > matrix...thus no silly rotation flipping issues anymore with a more > conventional follicle rivet script! :D Also saves a bit of processing since > you don't have to have an extra instance of your mesh being calculated... > > Hope this helps anyone who's stuck working in Maya! > > Yours sincerely, > Siew Yi Liang > > On 2/27/2014 2:25 PM, Sebastien Sterling wrote: > > Lol was not expecting this, nice comparison Emilio, i remember seeing a > much simpler example when i was just starting out in 3Ds max, it was a > method comparison between max and maya on how to create 3d animated > strokes, essentially how to make a mesh follow and be deformed by a curve, > this tutorial was split into 5 parts > > Method in max = 3 mins (half a part). > > method in maya = 28 mins (4 and a half parts). > > here is the link :P > > http://www.youtube.com/watch?v=ojq4f1Gir80 > > this can of course be done in SI and is as fast if not quicker then the > Max method. > > > On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote: > >> That is the way at least for me, it is in real days work. >> >> In my case, that is why I prefer Softimage over Maya on a daily basis. >> Glad you liked it. >> >> Cheers! >> >> >> >> >> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>: >> >> nice comparison, softimage seems a lot friendly than maya. >>> F. >>> >>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]> >>> wrote: >>> >>>> I did this video without being biased towards Softimage or against >>>> Maya. >>>> >>>> The same thing, the same objects, the same end result. >>>> >>>> I don't say which one is better or worst. Just a straight comparison. >>>> >>>> 23 min lenght in case you are interested in watching. But if you >>>> don't I will save you time. >>>> >>>> 1 third of the video is Softimage and the other 2 thirds are Maya. >>>> >>>> A couple of mistakes here and there in both apps as usual when you are >>>> working, and not doing a tutorial or trying to show off. >>>> >>>> https://vimeo.com/87722342 >>>> >>>> >>>> >>>> >> > >

