Would somthing like this help to recreate the dorito effect in maya ? http://www.cronimation.com/SoftFace.html
it's a facial rig based on soft selection clusters as supposed to conventional skinning. i don't think it does quite the same thing, but SSC's might provide a faster methodd of getting there. On 27 February 2014 23:51, Emilio Hernandez <[email protected]> wrote: > Thanks Sebastien. > > Siew, that is the thing with Maya scripts, scripts, scripts... You can > script Softimage the same and you will have the one button solution. But > again you need someone to tell you that there is a script you can > download. My comparison is one against the other out of the box. > > > > > > 2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]>: > > Hi, just wanted to respond about the 'doritos' state hack since I was >> actually looking for a way to do this in XSI based off the exact same thing >> I found out in Maya first: assuming you want any node to ride with the >> deformation of a polygon mesh in Maya, you can use this script by Erick >> Miller called hyperRealMeshParent to automate the process without having to >> create a second mesh like in XSI; just select your mesh, your >> cluster/softMod and fire... >> >> http://www.terencejacobson.com/hyperRealMeshParent.mel >> >> It will allow for exactly the same effect through the basic concept of a >> rivet script but a little more souped-up since it uses an actual xform >> matrix...thus no silly rotation flipping issues anymore with a more >> conventional follicle rivet script! :D Also saves a bit of processing since >> you don't have to have an extra instance of your mesh being calculated... >> >> Hope this helps anyone who's stuck working in Maya! >> >> Yours sincerely, >> Siew Yi Liang >> >> On 2/27/2014 2:25 PM, Sebastien Sterling wrote: >> >> Lol was not expecting this, nice comparison Emilio, i remember seeing >> a much simpler example when i was just starting out in 3Ds max, it was a >> method comparison between max and maya on how to create 3d animated >> strokes, essentially how to make a mesh follow and be deformed by a curve, >> this tutorial was split into 5 parts >> >> Method in max = 3 mins (half a part). >> >> method in maya = 28 mins (4 and a half parts). >> >> here is the link :P >> >> http://www.youtube.com/watch?v=ojq4f1Gir80 >> >> this can of course be done in SI and is as fast if not quicker then the >> Max method. >> >> >> On 27 February 2014 19:36, Emilio Hernandez <[email protected]> wrote: >> >>> That is the way at least for me, it is in real days work. >>> >>> In my case, that is why I prefer Softimage over Maya on a daily basis. >>> Glad you liked it. >>> >>> Cheers! >>> >>> >>> >>> >>> 2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]>: >>> >>> nice comparison, softimage seems a lot friendly than maya. >>>> F. >>>> >>>> On Thursday, February 27, 2014, Emilio Hernandez <[email protected]> >>>> wrote: >>>> >>>>> I did this video without being biased towards Softimage or against >>>>> Maya. >>>>> >>>>> The same thing, the same objects, the same end result. >>>>> >>>>> I don't say which one is better or worst. Just a straight comparison. >>>>> >>>>> 23 min lenght in case you are interested in watching. But if you >>>>> don't I will save you time. >>>>> >>>>> 1 third of the video is Softimage and the other 2 thirds are Maya. >>>>> >>>>> A couple of mistakes here and there in both apps as usual when you >>>>> are working, and not doing a tutorial or trying to show off. >>>>> >>>>> https://vimeo.com/87722342 >>>>> >>>>> >>>>> >>>>> >>> >> >> >

