I know, I wasn't trying to say your demo was unfair! DDD: It's more just
in case you wanted a one-click solution with another approach instead of
going through an instance copy so that you don't have to go through the
trouble in Maya...out of the box I completely agree, XSI has a lot more
in-built stuff for it to get things done than Maya. But if you are stuck
with Maya, then sometimes there is no choice when you are tight on
deadlines and no time to do some really cool R&D...using other people's
scripts is the only feasible solution I know. >_<
(Back to lurking)
Yours sincerely,
Siew Yi Liang
On 2/27/2014 2:51 PM, Emilio Hernandez wrote:
Thanks Sebastien.
Siew, that is the thing with Maya scripts, scripts, scripts... You can
script Softimage the same and you will have the one button solution.
But again you need someone to tell you that there is a script you can
download. My comparison is one against the other out of the box.
2014-02-27 16:45 GMT-06:00 Siew Yi Liang <[email protected]
<mailto:[email protected]>>:
Hi, just wanted to respond about the 'doritos' state hack since I
was actually looking for a way to do this in XSI based off the
exact same thing I found out in Maya first: assuming you want any
node to ride with the deformation of a polygon mesh in Maya, you
can use this script by Erick Miller called hyperRealMeshParent to
automate the process without having to create a second mesh like
in XSI; just select your mesh, your cluster/softMod and fire...
http://www.terencejacobson.com/hyperRealMeshParent.mel
It will allow for exactly the same effect through the basic
concept of a rivet script but a little more souped-up since it
uses an actual xform matrix...thus no silly rotation flipping
issues anymore with a more conventional follicle rivet script! :D
Also saves a bit of processing since you don't have to have an
extra instance of your mesh being calculated...
Hope this helps anyone who's stuck working in Maya!
Yours sincerely,
Siew Yi Liang
On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
Lol was not expecting this, nice comparison Emilio, i remember
seeing a much simpler example when i was just starting out in 3Ds
max, it was a method comparison between max and maya on how to
create 3d animated strokes, essentially how to make a mesh follow
and be deformed by a curve, this tutorial was split into 5 parts
Method in max = 3 mins (half a part).
method in maya = 28 mins (4 and a half parts).
here is the link :P
http://www.youtube.com/watch?v=ojq4f1Gir80
this can of course be done in SI and is as fast if not quicker
then the Max method.
On 27 February 2014 19:36, Emilio Hernandez <[email protected]
<mailto:[email protected]>> wrote:
That is the way at least for me, it is in real days work.
In my case, that is why I prefer Softimage over Maya on a
daily basis. Glad you liked it.
Cheers!
2014-02-27 12:29 GMT-06:00 Francisco Criado
<[email protected] <mailto:[email protected]>>:
nice comparison, softimage seems a lot friendly than maya.
F.
On Thursday, February 27, 2014, Emilio Hernandez
<[email protected] <mailto:[email protected]>> wrote:
I did this video without being biased towards
Softimage or against Maya.
The same thing, the same objects, the same end result.
I don't say which one is better or worst. Just a
straight comparison.
23 min lenght in case you are interested in
watching. But if you don't I will save you time.
1 third of the video is Softimage and the other 2
thirds are Maya.
A couple of mistakes here and there in both apps as
usual when you are working, and not doing a tutorial
or trying to show off.
https://vimeo.com/87722342