Hi, just wanted to respond about the 'doritos' state hack since I was
actually looking for a way to do this in XSI based off the exact same
thing I found out in Maya first: assuming you want any node to ride with
the deformation of a polygon mesh in Maya, you can use this script by
Erick Miller called hyperRealMeshParent to automate the process without
having to create a second mesh like in XSI; just select your mesh, your
cluster/softMod and fire...
http://www.terencejacobson.com/hyperRealMeshParent.mel
It will allow for exactly the same effect through the basic concept of a
rivet script but a little more souped-up since it uses an actual xform
matrix...thus no silly rotation flipping issues anymore with a more
conventional follicle rivet script! :D Also saves a bit of processing
since you don't have to have an extra instance of your mesh being
calculated...
Hope this helps anyone who's stuck working in Maya!
Yours sincerely,
Siew Yi Liang
On 2/27/2014 2:25 PM, Sebastien Sterling wrote:
Lol was not expecting this, nice comparison Emilio, i remember seeing
a much simpler example when i was just starting out in 3Ds max, it was
a method comparison between max and maya on how to create 3d animated
strokes, essentially how to make a mesh follow and be deformed by a
curve, this tutorial was split into 5 parts
Method in max = 3 mins (half a part).
method in maya = 28 mins (4 and a half parts).
here is the link :P
http://www.youtube.com/watch?v=ojq4f1Gir80
this can of course be done in SI and is as fast if not quicker then
the Max method.
On 27 February 2014 19:36, Emilio Hernandez <[email protected]
<mailto:[email protected]>> wrote:
That is the way at least for me, it is in real days work.
In my case, that is why I prefer Softimage over Maya on a daily
basis. Glad you liked it.
Cheers!
2014-02-27 12:29 GMT-06:00 Francisco Criado <[email protected]
<mailto:[email protected]>>:
nice comparison, softimage seems a lot friendly than maya.
F.
On Thursday, February 27, 2014, Emilio Hernandez
<[email protected] <mailto:[email protected]>> wrote:
I did this video without being biased towards Softimage or
against Maya.
The same thing, the same objects, the same end result.
I don't say which one is better or worst. Just a straight
comparison.
23 min lenght in case you are interested in watching. But
if you don't I will save you time.
1 third of the video is Softimage and the other 2 thirds
are Maya.
A couple of mistakes here and there in both apps as usual
when you are working, and not doing a tutorial or trying
to show off.
https://vimeo.com/87722342