> > The only thing that actually has worked for me exporting rigs from > Softimage to Maya is the skeleton, envelope (don't expect all the weighting > to be accurate), and constrains, and expressions. Everything else in my > experiencie like shapes needs to be redone in Maya. >
And believe me is hell. The best you can do is rig the full thing in Maya... And it is not quite a great experience.. Specially with the shapes. If you have any issues in your adventure, I will gladly tell you where are the pitfalls. But be prepared to spend 4-6 more time to get the job done. ------------------------------------------------------- Emilio Hernández VFX & 3D animation.

