>
> The only thing that actually has worked for me exporting rigs from
> Softimage to Maya is the skeleton, envelope (don't expect all the weighting
> to be accurate), and constrains, and expressions.  Everything else in my
> experiencie like shapes needs to be redone in Maya.
>

And believe me is hell.  The best you can do is rig the full thing in
Maya...  And it is not quite a great experience..  Specially with the
shapes.

If you have any issues in your adventure, I will gladly tell you where are
the pitfalls.  But be prepared to spend 4-6 more time to get the job done.


-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.

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