Exactly...  Damn!

I thought I saw Eric posting about they are porting Species to Maya.  But
don't know if portability from rigs in Softimage will be available to open
in Maya.

Perhpas Eric can enlighten us in this subject.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>:

> Damn it, I thought about being complicated, but doing everything inside
> Maya right now would be counterproductive, since Species saved me lot of
> time.
> So...doing thing in Maya would be 4-6 more time consuming....that is just
> great...I know that there are rigging tools for Maya as welll....but DAMN!
>
> Thanks for the answer Emilio ;)
>
>
> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>:
>
>  The only thing that actually has worked for me exporting rigs from
>>> Softimage to Maya is the skeleton, envelope (don't expect all the weighting
>>> to be accurate), and constrains, and expressions.  Everything else in my
>>> experiencie like shapes needs to be redone in Maya.
>>>
>>
>> And believe me is hell.  The best you can do is rig the full thing in
>> Maya...  And it is not quite a great experience..  Specially with the
>> shapes.
>>
>> If you have any issues in your adventure, I will gladly tell you where
>> are the pitfalls.  But be prepared to spend 4-6 more time to get the job
>> done.
>>
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>>
>

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