I'm far from a Maya fanboi, in fact some of the shit I've given Maya was
strongly worded enough to peel paint off walls, but with that said I think
it's important to not exceed either.
Maya has shortcomings when it comes to the user experience, no doubt about
it, it will undoubtedly have you in tears particularly when it comes to
deformers and skinning, BUT it's not an absolute crock of crap either, at
least not for the animation control part of rigs.

While a healthy dose of patience will be necessary there's good training
material for the unintiated out there, lots of it for free as well, and
it's not an insurmountable obstacle even if you can't write code fluently
(or at all).

There's a stretch of insulting Maya which is all fun and games, and a lot
of criticism is well deserved, but there is such a thing as pushing it too
hard, and intimidating people who, despite whether they might or might not
like or want to do it have to look at it, isn't going to help them.

You'll be fine Nicolas, it doesn't require you to be a programmer to deal
with it, and it has all the tools you might need, it's just not as nicely
and uninterruptedly flow-y like Soft. You will have to rewire your brain a
bit here and there, and you will have to punch through some walls (and some
monitors when you'll get to skinning :p), but it's perfectly possible to
translate your rigging skills across in a handful of weeks if you have to.


On Wed, Mar 12, 2014 at 12:49 AM, Nicolas Esposito <[email protected]> wrote:

> Reading the "Maya features request from Softimage users" and based on what
> you're saying, especially regarding rigging, I'm kinda scared...
>
>

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