Based on the Species mailinglist they're discussion about porting Species
to other platforms, Fabric Engine included.
I won't be done tomorrow, but Eric and Chris are very talented guys, so I
trust that they'll come up with a solution that would suit everyone :-)


2014-03-11 13:17 GMT+01:00 Matt Morris <[email protected]>:

> I'd love to see it ported to fabric, and available for soft or maya :)
>
>
> On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote:
>
>> Exactly...  Damn!
>>
>> I thought I saw Eric posting about they are porting Species to Maya.  But
>> don't know if portability from rigs in Softimage will be available to open
>> in Maya.
>>
>> Perhpas Eric can enlighten us in this subject.
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>:
>>
>> Damn it, I thought about being complicated, but doing everything inside
>>> Maya right now would be counterproductive, since Species saved me lot of
>>> time.
>>> So...doing thing in Maya would be 4-6 more time consuming....that is
>>> just great...I know that there are rigging tools for Maya as welll....but
>>> DAMN!
>>>
>>> Thanks for the answer Emilio ;)
>>>
>>>
>>> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>:
>>>
>>>  The only thing that actually has worked for me exporting rigs from
>>>>> Softimage to Maya is the skeleton, envelope (don't expect all the 
>>>>> weighting
>>>>> to be accurate), and constrains, and expressions.  Everything else in my
>>>>> experiencie like shapes needs to be redone in Maya.
>>>>>
>>>>
>>>> And believe me is hell.  The best you can do is rig the full thing in
>>>> Maya...  And it is not quite a great experience..  Specially with the
>>>> shapes.
>>>>
>>>> If you have any issues in your adventure, I will gladly tell you where
>>>> are the pitfalls.  But be prepared to spend 4-6 more time to get the job
>>>> done.
>>>>
>>>>
>>>> -------------------------------------------------------
>>>> Emilio Hernández   VFX & 3D animation.
>>>>
>>>>
>>>>
>>>
>>
>
>
> --
> www.matinai.com
>

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