Based on the Species mailinglist they're discussion about porting Species to other platforms, Fabric Engine included. I won't be done tomorrow, but Eric and Chris are very talented guys, so I trust that they'll come up with a solution that would suit everyone :-)
2014-03-11 13:17 GMT+01:00 Matt Morris <[email protected]>: > I'd love to see it ported to fabric, and available for soft or maya :) > > > On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote: > >> Exactly... Damn! >> >> I thought I saw Eric posting about they are porting Species to Maya. But >> don't know if portability from rigs in Softimage will be available to open >> in Maya. >> >> Perhpas Eric can enlighten us in this subject. >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>: >> >> Damn it, I thought about being complicated, but doing everything inside >>> Maya right now would be counterproductive, since Species saved me lot of >>> time. >>> So...doing thing in Maya would be 4-6 more time consuming....that is >>> just great...I know that there are rigging tools for Maya as welll....but >>> DAMN! >>> >>> Thanks for the answer Emilio ;) >>> >>> >>> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>: >>> >>> The only thing that actually has worked for me exporting rigs from >>>>> Softimage to Maya is the skeleton, envelope (don't expect all the >>>>> weighting >>>>> to be accurate), and constrains, and expressions. Everything else in my >>>>> experiencie like shapes needs to be redone in Maya. >>>>> >>>> >>>> And believe me is hell. The best you can do is rig the full thing in >>>> Maya... And it is not quite a great experience.. Specially with the >>>> shapes. >>>> >>>> If you have any issues in your adventure, I will gladly tell you where >>>> are the pitfalls. But be prepared to spend 4-6 more time to get the job >>>> done. >>>> >>>> >>>> ------------------------------------------------------- >>>> Emilio Hernández VFX & 3D animation. >>>> >>>> >>>> >>> >> > > > -- > www.matinai.com >

