Reading the "Maya features request from Softimage users" and based on what you're saying, especially regarding rigging, I'm kinda scared...
For f*** sake, I'm not a TD and I don't know how to write python/JS code, I'm a freelance mostly working in game development and Architectural visualization, and in less than a month ( considering that the freelance activity is a second job, so the time that I'm using Soft is 2-3 hours a day not every day ) I was able to create my own pipeline for both Archivz and game development using all the tools available within Softimage ( except for Species, which I've started to use in the last year or so ), doing stuff so quickly that I was completely blown away by the results. And thats what I love about Softimage, that you can achieve the same results in many many different ways, but you can always upgrade what you've done in a more efficient way in a non destructive way, so you're always free to modify what you've done.... I can still work for another 3-4 years using Softimage, but thinking about all of you guys working on a daily base using this marvelous software makes me so pissed off about the entire situation :( 2014-03-11 14:15 GMT+01:00 Emilio Hernandez <[email protected]>: > My advice is if you are thinking to migrate to Maya for rigging is the > following: > > 1. Take a deeeeeeeeeeep breath. > 2. Make sure you have plenty of time to deliver. > 3. Buy some Pepto Bismol or some heartburn relief. > 4. Wear a hat. (This last one will avoid that you will become bald). > > If you can hold in Maya for more than 20min the first time you have to use > for your work. You are my hero. > > > > > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-11 6:59 GMT-06:00 Marco Peixoto <[email protected]>: > > Im testing Advanced Skeleton ( >> http://www.animationstudios.com.au/advancedskeleton ) and im really >> liking all the streamline workflow of building it, they even have a NICE >> feature of auto weights on simple boxes than can later be transferred into >> the main geometry for fine tuning, at first look it seems to do a really >> nice head start job, a lot better than XSi default weights trust me. >> >> Its seems to be free for independents and very small shops (Indie like) >> but its expensive for "serious" shops, check that out. >> >> Of course then comes the part of Corrective Shapes and.. man.. Maya is so >> behind what we are used to it :( >> >> >> On Tue, Mar 11, 2014 at 12:46 PM, Nicolas Esposito <[email protected]>wrote: >> >>> Based on the Species mailinglist they're discussion about porting >>> Species to other platforms, Fabric Engine included. >>> I won't be done tomorrow, but Eric and Chris are very talented guys, so >>> I trust that they'll come up with a solution that would suit everyone :-) >>> >>> >>> 2014-03-11 13:17 GMT+01:00 Matt Morris <[email protected]>: >>> >>> I'd love to see it ported to fabric, and available for soft or maya :) >>>> >>>> >>>> On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote: >>>> >>>>> Exactly... Damn! >>>>> >>>>> I thought I saw Eric posting about they are porting Species to Maya. >>>>> But don't know if portability from rigs in Softimage will be available to >>>>> open in Maya. >>>>> >>>>> Perhpas Eric can enlighten us in this subject. >>>>> >>>>> ------------------------------------------------------- >>>>> Emilio Hernández VFX & 3D animation. >>>>> >>>>> >>>>> 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>: >>>>> >>>>> Damn it, I thought about being complicated, but doing everything >>>>>> inside Maya right now would be counterproductive, since Species saved me >>>>>> lot of time. >>>>>> So...doing thing in Maya would be 4-6 more time consuming....that is >>>>>> just great...I know that there are rigging tools for Maya as welll....but >>>>>> DAMN! >>>>>> >>>>>> Thanks for the answer Emilio ;) >>>>>> >>>>>> >>>>>> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>: >>>>>> >>>>>> The only thing that actually has worked for me exporting rigs from >>>>>>>> Softimage to Maya is the skeleton, envelope (don't expect all the >>>>>>>> weighting >>>>>>>> to be accurate), and constrains, and expressions. Everything else in >>>>>>>> my >>>>>>>> experiencie like shapes needs to be redone in Maya. >>>>>>>> >>>>>>> >>>>>>> And believe me is hell. The best you can do is rig the full thing >>>>>>> in Maya... And it is not quite a great experience.. Specially with the >>>>>>> shapes. >>>>>>> >>>>>>> If you have any issues in your adventure, I will gladly tell you >>>>>>> where are the pitfalls. But be prepared to spend 4-6 more time to get >>>>>>> the >>>>>>> job done. >>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------- >>>>>>> Emilio Hernández VFX & 3D animation. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >> >

