Reading the "Maya features request from Softimage users" and based on what
you're saying, especially regarding rigging, I'm kinda scared...

For f*** sake, I'm not a TD and I don't know how to write python/JS code,
I'm a freelance mostly working in game development and Architectural
visualization, and in less than a month ( considering that the freelance
activity is a second job, so the time that I'm using Soft is 2-3 hours a
day not every day ) I was able to create my own pipeline for both Archivz
and game development using all the tools available within Softimage (
except for Species, which I've started to use in the last year or so ),
doing stuff so quickly that I was completely blown away by the results.
And thats what I love about Softimage, that you can achieve the same
results in many many different ways, but you can always upgrade what you've
done in a more efficient way in a non destructive way, so you're always
free to modify what you've done....

I can still work for another 3-4 years using Softimage, but thinking about
all of you guys working on a daily base using this marvelous software makes
me so pissed off about the entire situation :(


2014-03-11 14:15 GMT+01:00 Emilio Hernandez <[email protected]>:

> My advice is if you are thinking to migrate to Maya for rigging is the
> following:
>
> 1. Take a deeeeeeeeeeep  breath.
> 2. Make sure you have plenty of time to deliver.
> 3. Buy some Pepto Bismol or some heartburn relief.
> 4. Wear a hat.  (This last one will avoid that you will become bald).
>
> If you can hold in Maya for more than 20min the first time you have to use
> for your work.  You are my hero.
>
>
>
>
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-11 6:59 GMT-06:00 Marco Peixoto <[email protected]>:
>
> Im testing Advanced Skeleton (
>> http://www.animationstudios.com.au/advancedskeleton ) and im really
>> liking all the streamline workflow of building it, they even have a NICE
>> feature of auto weights on simple boxes than can later be transferred into
>> the main geometry for fine tuning, at first look it seems to do a really
>> nice head start job, a lot better than XSi default weights trust me.
>>
>> Its seems to be free for independents and very small shops (Indie like)
>> but its expensive for "serious" shops, check that out.
>>
>> Of course then comes the part of Corrective Shapes and.. man.. Maya is so
>> behind what we are used to it :(
>>
>>
>> On Tue, Mar 11, 2014 at 12:46 PM, Nicolas Esposito <[email protected]>wrote:
>>
>>> Based on the Species mailinglist they're discussion about porting
>>> Species to other platforms, Fabric Engine included.
>>> I won't be done tomorrow, but Eric and Chris are very talented guys, so
>>> I trust that they'll come up with a solution that would suit everyone :-)
>>>
>>>
>>> 2014-03-11 13:17 GMT+01:00 Matt Morris <[email protected]>:
>>>
>>> I'd love to see it ported to fabric, and available for soft or maya :)
>>>>
>>>>
>>>> On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote:
>>>>
>>>>> Exactly...  Damn!
>>>>>
>>>>> I thought I saw Eric posting about they are porting Species to Maya.
>>>>> But don't know if portability from rigs in Softimage will be available to
>>>>> open in Maya.
>>>>>
>>>>> Perhpas Eric can enlighten us in this subject.
>>>>>
>>>>> -------------------------------------------------------
>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>
>>>>>
>>>>> 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>:
>>>>>
>>>>> Damn it, I thought about being complicated, but doing everything
>>>>>> inside Maya right now would be counterproductive, since Species saved me
>>>>>> lot of time.
>>>>>> So...doing thing in Maya would be 4-6 more time consuming....that is
>>>>>> just great...I know that there are rigging tools for Maya as welll....but
>>>>>> DAMN!
>>>>>>
>>>>>> Thanks for the answer Emilio ;)
>>>>>>
>>>>>>
>>>>>> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>:
>>>>>>
>>>>>>  The only thing that actually has worked for me exporting rigs from
>>>>>>>> Softimage to Maya is the skeleton, envelope (don't expect all the 
>>>>>>>> weighting
>>>>>>>> to be accurate), and constrains, and expressions.  Everything else in 
>>>>>>>> my
>>>>>>>> experiencie like shapes needs to be redone in Maya.
>>>>>>>>
>>>>>>>
>>>>>>> And believe me is hell.  The best you can do is rig the full thing
>>>>>>> in Maya...  And it is not quite a great experience..  Specially with the
>>>>>>> shapes.
>>>>>>>
>>>>>>> If you have any issues in your adventure, I will gladly tell you
>>>>>>> where are the pitfalls.  But be prepared to spend 4-6 more time to get 
>>>>>>> the
>>>>>>> job done.
>>>>>>>
>>>>>>>
>>>>>>> -------------------------------------------------------
>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> www.matinai.com
>>>>
>>>
>>>
>>
>

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