I'd love to see it ported to fabric, and available for soft or maya :)

On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote:

> Exactly...  Damn!
>
> I thought I saw Eric posting about they are porting Species to Maya.  But
> don't know if portability from rigs in Softimage will be available to open
> in Maya.
>
> Perhpas Eric can enlighten us in this subject.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>:
>
> Damn it, I thought about being complicated, but doing everything inside
>> Maya right now would be counterproductive, since Species saved me lot of
>> time.
>> So...doing thing in Maya would be 4-6 more time consuming....that is just
>> great...I know that there are rigging tools for Maya as welll....but DAMN!
>>
>> Thanks for the answer Emilio ;)
>>
>>
>> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>:
>>
>>  The only thing that actually has worked for me exporting rigs from
>>>> Softimage to Maya is the skeleton, envelope (don't expect all the weighting
>>>> to be accurate), and constrains, and expressions.  Everything else in my
>>>> experiencie like shapes needs to be redone in Maya.
>>>>
>>>
>>> And believe me is hell.  The best you can do is rig the full thing in
>>> Maya...  And it is not quite a great experience..  Specially with the
>>> shapes.
>>>
>>> If you have any issues in your adventure, I will gladly tell you where
>>> are the pitfalls.  But be prepared to spend 4-6 more time to get the job
>>> done.
>>>
>>>
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>>
>>
>


-- 
www.matinai.com

Reply via email to