I'd love to see it ported to fabric, and available for soft or maya :)
On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote: > Exactly... Damn! > > I thought I saw Eric posting about they are porting Species to Maya. But > don't know if portability from rigs in Softimage will be available to open > in Maya. > > Perhpas Eric can enlighten us in this subject. > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>: > > Damn it, I thought about being complicated, but doing everything inside >> Maya right now would be counterproductive, since Species saved me lot of >> time. >> So...doing thing in Maya would be 4-6 more time consuming....that is just >> great...I know that there are rigging tools for Maya as welll....but DAMN! >> >> Thanks for the answer Emilio ;) >> >> >> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>: >> >> The only thing that actually has worked for me exporting rigs from >>>> Softimage to Maya is the skeleton, envelope (don't expect all the weighting >>>> to be accurate), and constrains, and expressions. Everything else in my >>>> experiencie like shapes needs to be redone in Maya. >>>> >>> >>> And believe me is hell. The best you can do is rig the full thing in >>> Maya... And it is not quite a great experience.. Specially with the >>> shapes. >>> >>> If you have any issues in your adventure, I will gladly tell you where >>> are the pitfalls. But be prepared to spend 4-6 more time to get the job >>> done. >>> >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> >>> >> > -- www.matinai.com

