Hey all,

In terms of exporting a rig from Softimage to Maya using Species, the only thing you can do right now is export an FBX of the skin and deformers. Simple constraints will go over with curve object controllers to an extent but I doubt anything useful will go over. Unfortunately.

As for where Species is heading from here, we've been looking into the Maya port for a while and we've found someone to assist us with that (Chris Lesage). We don't have a timeframe as we're still trying to sync up schedules and see how we're going to do it. Fabric is the obvious choice here to make it even more portable even outside the Softimage and Maya realm. This has to be discussed in a more thorough manner.

Regarding further Softimage dev, I'm afraid that the Softimage dev on this plug-in will not be continuing as it makes little sense at this point. The current feature set is pretty stable overall and our very limited resources as it is would be better suited looking for a longer term solution for the overall system.

This can be discussed at further length if you need on our mailing list.

Cheers,
Eric T.

On 3/11/2014 8:10 AM, Emilio Hernandez wrote:
Exactly...  Damn!

I thought I saw Eric posting about they are porting Species to Maya. But don't know if portability from rigs in Softimage will be available to open in Maya.

Perhpas Eric can enlighten us in this subject.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.

Reply via email to