Hey all,
In terms of exporting a rig from Softimage to Maya using Species, the
only thing you can do right now is export an FBX of the skin and
deformers. Simple constraints will go over with curve object controllers
to an extent but I doubt anything useful will go over. Unfortunately.
As for where Species is heading from here, we've been looking into the
Maya port for a while and we've found someone to assist us with that
(Chris Lesage). We don't have a timeframe as we're still trying to sync
up schedules and see how we're going to do it. Fabric is the obvious
choice here to make it even more portable even outside the Softimage and
Maya realm. This has to be discussed in a more thorough manner.
Regarding further Softimage dev, I'm afraid that the Softimage dev on
this plug-in will not be continuing as it makes little sense at this
point. The current feature set is pretty stable overall and our very
limited resources as it is would be better suited looking for a longer
term solution for the overall system.
This can be discussed at further length if you need on our mailing list.
Cheers,
Eric T.
On 3/11/2014 8:10 AM, Emilio Hernandez wrote:
Exactly... Damn!
I thought I saw Eric posting about they are porting Species to Maya.
But don't know if portability from rigs in Softimage will be available
to open in Maya.
Perhpas Eric can enlighten us in this subject.
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Emilio Hernández VFX & 3D animation.