My advice is if you are thinking to migrate to Maya for rigging is the following:
1. Take a deeeeeeeeeeep breath. 2. Make sure you have plenty of time to deliver. 3. Buy some Pepto Bismol or some heartburn relief. 4. Wear a hat. (This last one will avoid that you will become bald). If you can hold in Maya for more than 20min the first time you have to use for your work. You are my hero. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-11 6:59 GMT-06:00 Marco Peixoto <[email protected]>: > Im testing Advanced Skeleton ( > http://www.animationstudios.com.au/advancedskeleton ) and im really > liking all the streamline workflow of building it, they even have a NICE > feature of auto weights on simple boxes than can later be transferred into > the main geometry for fine tuning, at first look it seems to do a really > nice head start job, a lot better than XSi default weights trust me. > > Its seems to be free for independents and very small shops (Indie like) > but its expensive for "serious" shops, check that out. > > Of course then comes the part of Corrective Shapes and.. man.. Maya is so > behind what we are used to it :( > > > On Tue, Mar 11, 2014 at 12:46 PM, Nicolas Esposito <[email protected]>wrote: > >> Based on the Species mailinglist they're discussion about porting Species >> to other platforms, Fabric Engine included. >> I won't be done tomorrow, but Eric and Chris are very talented guys, so I >> trust that they'll come up with a solution that would suit everyone :-) >> >> >> 2014-03-11 13:17 GMT+01:00 Matt Morris <[email protected]>: >> >> I'd love to see it ported to fabric, and available for soft or maya :) >>> >>> >>> On 11 March 2014 12:10, Emilio Hernandez <[email protected]> wrote: >>> >>>> Exactly... Damn! >>>> >>>> I thought I saw Eric posting about they are porting Species to Maya. >>>> But don't know if portability from rigs in Softimage will be available to >>>> open in Maya. >>>> >>>> Perhpas Eric can enlighten us in this subject. >>>> >>>> ------------------------------------------------------- >>>> Emilio Hernández VFX & 3D animation. >>>> >>>> >>>> 2014-03-11 5:47 GMT-06:00 Nicolas Esposito <[email protected]>: >>>> >>>> Damn it, I thought about being complicated, but doing everything inside >>>>> Maya right now would be counterproductive, since Species saved me lot of >>>>> time. >>>>> So...doing thing in Maya would be 4-6 more time consuming....that is >>>>> just great...I know that there are rigging tools for Maya as welll....but >>>>> DAMN! >>>>> >>>>> Thanks for the answer Emilio ;) >>>>> >>>>> >>>>> 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>: >>>>> >>>>> The only thing that actually has worked for me exporting rigs from >>>>>>> Softimage to Maya is the skeleton, envelope (don't expect all the >>>>>>> weighting >>>>>>> to be accurate), and constrains, and expressions. Everything else in my >>>>>>> experiencie like shapes needs to be redone in Maya. >>>>>>> >>>>>> >>>>>> And believe me is hell. The best you can do is rig the full thing in >>>>>> Maya... And it is not quite a great experience.. Specially with the >>>>>> shapes. >>>>>> >>>>>> If you have any issues in your adventure, I will gladly tell you >>>>>> where are the pitfalls. But be prepared to spend 4-6 more time to get >>>>>> the >>>>>> job done. >>>>>> >>>>>> >>>>>> ------------------------------------------------------- >>>>>> Emilio Hernández VFX & 3D animation. >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> www.matinai.com >>> >> >> >

