Damn it, I thought about being complicated, but doing everything inside Maya right now would be counterproductive, since Species saved me lot of time. So...doing thing in Maya would be 4-6 more time consuming....that is just great...I know that there are rigging tools for Maya as welll....but DAMN!
Thanks for the answer Emilio ;) 2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>: > The only thing that actually has worked for me exporting rigs from >> Softimage to Maya is the skeleton, envelope (don't expect all the weighting >> to be accurate), and constrains, and expressions. Everything else in my >> experiencie like shapes needs to be redone in Maya. >> > > And believe me is hell. The best you can do is rig the full thing in > Maya... And it is not quite a great experience.. Specially with the > shapes. > > If you have any issues in your adventure, I will gladly tell you where are > the pitfalls. But be prepared to spend 4-6 more time to get the job done. > > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > >

