Damn it, I thought about being complicated, but doing everything inside
Maya right now would be counterproductive, since Species saved me lot of
time.
So...doing thing in Maya would be 4-6 more time consuming....that is just
great...I know that there are rigging tools for Maya as welll....but DAMN!

Thanks for the answer Emilio ;)


2014-03-11 12:06 GMT+01:00 Emilio Hernandez <[email protected]>:

> The only thing that actually has worked for me exporting rigs from
>> Softimage to Maya is the skeleton, envelope (don't expect all the weighting
>> to be accurate), and constrains, and expressions.  Everything else in my
>> experiencie like shapes needs to be redone in Maya.
>>
>
> And believe me is hell.  The best you can do is rig the full thing in
> Maya...  And it is not quite a great experience..  Specially with the
> shapes.
>
> If you have any issues in your adventure, I will gladly tell you where are
> the pitfalls.  But be prepared to spend 4-6 more time to get the job done.
>
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
>

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