Hi Cristobal:
Not necessarily: you can actually reference render layers into scenes
AFAIK, which is what I'm doing with my student film. Render layers
themselves are buggier than a beehive, but by rendering via batch
instead of through the GUI solves most of these issues. Well, mine,
anyway. :P
However, if referencing workflow wasn't followed at the start, then
yea...might be difficult/tedious to swap/propogate across scene files
after that. The good thing is that it IS still possible to
script/automate the process across scenes, most
renderLayer/layerOverride functions are still exposed via MEL (although
some are not, which I'm finding out to my dismay, but most of the
commands I want exposed to Python are quite esoteric so I doubt most
people will need them), so it's not impossible to do so...just very
annoying. :P
Yours sincerely,
Siew Yi Liang
On 3/19/2014 3:41 AM, Cristobal Infante wrote:
he probably meant 5 other shots right?
On 19 March 2014 10:40, Cristobal Infante <[email protected]
<mailto:[email protected]>> wrote:
"my other 5 render scenes"
this was the bit that shocked my the most, do you still need to
break scene per passes?
On 19 March 2014 10:29, Emilio Hernandez <[email protected]
<mailto:[email protected]>> wrote:
Ohh you really don't have to worry. Maya has a single state
of the art button solution!
Send to Softimage ->
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-19 4:23 GMT-06:00 Martin Contel <[email protected]
<mailto:[email protected]>>:
Sad but true, Jacob... The worst thing is that Maya users
who have never tried something else don't know that the
grass was greener on the other side.
Saludetes!
--
Martin Contel
Square Enix (Visual Works)
On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez
<[email protected] <mailto:[email protected]>> wrote:
I had a very short expierence with Maya a while ago
(mainly driven by curiosity). It was to do with
rendering. It went something like this:
*Maya user*: I need to replace all the characters in
my scene because they are not referenced and there has
been topology, shader changes (objects are called the
same)
*Me*: That's cool. Bring the new characters, match
Partitions and done :)
*Maya use*r: mmmm. what?
*Me*: Match Render Layer Overrides ?
*Maya Use*r: not possible.
*Me *: Wow! what are you going to do.....
*Maya User*: I will bring the characters one by one .
And character by character, render layer by render
layer, object by object I will re-assign all the
relevant overrides or changes made in this and my
other 5 render scenes!
*Me*: Ok. Let me know when you are done with
this......... You are staying late?
........
J
On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling
<[email protected]
<mailto:[email protected]>> wrote:
Apt analogy, but you omitted that each nest is
covered in bird shit :P
On 19 March 2014 09:54, Nick Angus
<[email protected] <mailto:[email protected]>> wrote:
First rule of Maya: forget ergonomics, the
engine is powerful but the cockpit is a giant
birds nest constructed from thousands of tiny
birds nests.
Sent from my Windows Phone
------------------------------------------------------------------------
From: Alastair Hearsum
<mailto:[email protected]>
Sent: 19/03/2014 7:33 PM
To: [email protected]
<mailto:[email protected]>
Subject: A confession
Folks
Here is a confession. I've never used Maya!
Not really. I've had a little poke every now
and again but no more than make a sphere and
spin round it.
Now, the lack of Maya knowledge may diminish
the value of my comments in some eyes but I
think that , on the contrary, it puts me in
quite a good position to appraise the software
at a certain level. Here is an example of the
trouble I'm having that may bring a smile to
people's faces. But first just a couple of
more sentences before I reveal my difficulty.
I like to bill myself as the sensitive
artist/animator who is technically all fingers
and thumbs, like the woman by the side of her
broken down car waiting on a big strong man to
help her out. The truth is that its not true.
I do have a degree in Fine Art but I also
studied maths and physics at university and
programmed extensively in Lisp in my first
job. So I'm not stupid BUT:
*I'm on my third night trying to adjust the
resolution of a sphere after I have applied
n-cloth to it!*
Isn't that incredible? Its one example
plucked from many experienced by people I work
with who can and have used Maya. Its
symptomatic of the all encompassing interface
workflow issues that Maya has that I think are
really fundamental problems and more important
in some ways than headline large features.
Admittedly I had had a couple of glasses of
wine by that point and it was a casual ,
before bedtime attempt to try something out
but I had already twice asked my colleague at
work to explain what the procedure was and I
followed what he was doing at the time.
So there you have it. Is it me.........?
Alastair
--
Alastair Hearsum
Head of 3d
GLASSWORKS
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