Hi Cristobal:

Not necessarily: you can actually reference render layers into scenes AFAIK, which is what I'm doing with my student film. Render layers themselves are buggier than a beehive, but by rendering via batch instead of through the GUI solves most of these issues. Well, mine, anyway. :P

However, if referencing workflow wasn't followed at the start, then yea...might be difficult/tedious to swap/propogate across scene files after that. The good thing is that it IS still possible to script/automate the process across scenes, most renderLayer/layerOverride functions are still exposed via MEL (although some are not, which I'm finding out to my dismay, but most of the commands I want exposed to Python are quite esoteric so I doubt most people will need them), so it's not impossible to do so...just very annoying. :P

Yours sincerely,
Siew Yi Liang

On 3/19/2014 3:41 AM, Cristobal Infante wrote:
he probably meant 5 other shots right?


On 19 March 2014 10:40, Cristobal Infante <[email protected] <mailto:[email protected]>> wrote:

    "my other 5 render scenes"

    this was the bit that shocked my the most, do you still need to
    break scene per passes?


    On 19 March 2014 10:29, Emilio Hernandez <[email protected]
    <mailto:[email protected]>> wrote:

        Ohh you really don't have to worry.  Maya has a single state
        of the art button solution!

        Send to Softimage ->

        -------------------------------------------------------
        Emilio Hernández   VFX & 3D animation.


        2014-03-19 4:23 GMT-06:00 Martin Contel <[email protected]
        <mailto:[email protected]>>:

            Sad but true, Jacob... The worst thing is that Maya users
            who have never tried something else don't know that the
            grass was greener on the other side.

            Saludetes!

            --
            Martin Contel
            Square Enix (Visual Works)


            On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez
            <[email protected] <mailto:[email protected]>> wrote:

                I had a very short expierence with Maya a while ago
                (mainly driven by curiosity). It was to do with
                rendering. It went something like this:

                *Maya user*: I need to replace all the characters in
                my scene because they are not referenced and there has
                been topology, shader  changes (objects are called the
                same)
                *Me*: That's cool. Bring the new characters, match
                Partitions and done :)
                *Maya use*r:  mmmm. what?
                *Me*: Match Render Layer Overrides ?
                *Maya Use*r: not possible.
                *Me *: Wow! what are you going to do.....
                *Maya User*: I will bring the characters one by one .
                And character by character, render layer by render
                layer, object by object I will re-assign all the
                relevant overrides or changes made in  this and my
                other 5 render scenes!
                *Me*: Ok. Let me know when you are done with
                this......... You are staying late?
                ........

                J




                On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling
                <[email protected]
                <mailto:[email protected]>> wrote:

                    Apt analogy, but you omitted that each nest is
                    covered in bird shit :P


                    On 19 March 2014 09:54, Nick Angus
                    <[email protected] <mailto:[email protected]>> wrote:

                        First rule of Maya: forget ergonomics, the
                        engine is powerful but the cockpit is a giant
                        birds nest constructed from thousands of tiny
                        birds nests.

                        Sent from my Windows Phone
                        
------------------------------------------------------------------------
                        From: Alastair Hearsum
                        <mailto:[email protected]>
                        Sent: 19/03/2014 7:33 PM

                        To: [email protected]
                        <mailto:[email protected]>
                        Subject: A confession

                        Folks

                         Here is a confession. I've never used Maya!
                        Not really. I've had a little poke every now
                        and again but no more than make a sphere and
                        spin round it.

                         Now, the lack of Maya knowledge may diminish
                        the value of my comments in some eyes but I
                        think that , on the contrary, it puts me in
                        quite a good position to appraise the software
                        at a certain level. Here is an example of the
                        trouble I'm having that may bring a smile to
                        people's faces. But first just a couple of
                        more sentences before I reveal my difficulty.
                        I like to bill myself as the sensitive
                        artist/animator who is technically all fingers
                        and thumbs, like the woman by the side of her
                        broken down car waiting on a big strong man to
                        help her out. The truth is that its not true.
                        I do have a degree in Fine Art but I also
                        studied maths and physics at university and
                        programmed extensively in Lisp in my first
                        job. So I'm not stupid BUT:

                        *I'm on my third night trying to adjust the
                        resolution of a sphere after I have applied
                        n-cloth to it!*

                         Isn't that incredible?  Its one example
                        plucked from many experienced by people I work
                        with who can and have used Maya. Its
                        symptomatic of the all encompassing interface
                        workflow issues that Maya has that I think are
                        really fundamental problems and more important
                        in some ways than headline large features.
                         Admittedly I had had a couple of glasses of
                        wine by that point and it was a casual ,
                        before bedtime attempt to try something out
                        but I had already twice asked my colleague at
                        work to explain what the procedure was and I
                        followed what he was doing at the time.

                         So there you have it. Is it me.........?

                         Alastair

-- Alastair Hearsum
                        Head of 3d
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                        London
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