at some stage of the job, maya's render layers *will* break. the
probability of which increases rapidly the more you use referencing. and
then you'll probably be splitting scenes per pass.

ended up writing my own system that doesn't break. 'cos that's the maya
way, isn't it? there's a f**king script to do that.

cheers,
chrisg

On 19 March 2014 21:40, Cristobal Infante <cgc...@gmail.com> wrote:

> this was the bit that shocked my the most, do you still need to break
> scene per passes?

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