Hi guys, I've recently started to moving to Maya, mainly because of the kind of job I'm doing recently ( creation and rigs for games characters ).
1. Character binding: I used to save my envelope weights on my character in an external file, but in Maya I see that you need a source character ( with the envelope weights ) and a target ( which will receive the weights )...there are other ways/tools to accomplish that or this is a standard procedure inside Maya? 2. In Softimage I usually store my animation inside animation clips, mostly because very ofthen I can blend them properly and shrink/expand the animation itself...is there a similar way to do that inside Maya? 3. Is there a way to hide selected polygons? I searched around and I found basically nothing regarding this 4. Which are the essential tools which you raccomend to use inside Maya? I see there are quite a bit of skinning tools and auto-rigger, MEL/Python scripts, but I would like to have a overview of what could be usefull/time saving. 5. I was thinking to subscribe to digital tutors in order to teach myself basics and more advanced stuff and learn a proper workflow...other suggested site to learn Maya like a pro? :) Cheers Nicolas

