Hi guys,

I've recently started to moving to Maya, mainly because of the kind of job
I'm doing recently ( creation and rigs for games characters ).

1. Character binding: I used to save my envelope weights on my character in
an external file, but in Maya I see that you need a source character ( with
the envelope weights ) and a target ( which will receive the weights
)...there are other ways/tools to accomplish that or this is a standard
procedure inside Maya?

2. In Softimage I usually store my animation inside animation clips, mostly
because very ofthen I can blend them properly and shrink/expand the
animation itself...is there a similar way to do that inside Maya?

3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this

4. Which are the essential tools which you raccomend to use inside Maya? I
see there are quite a bit of skinning tools and auto-rigger, MEL/Python
scripts, but I would like to have a overview of what could be usefull/time
saving.

5. I was thinking to subscribe to digital tutors in order to teach myself
basics and more advanced stuff and learn a proper workflow...other
suggested site to learn Maya like a pro? :)

Cheers

Nicolas

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