For tools I recommend the ngSkinning Tools and the creatureRig Rigging
Toolset.


2014-07-09 15:08 GMT+02:00 Nicolas Esposito <[email protected]>:

> o_o
>
> Seriously?
>
> I guess I have to make an hotkey for that...or a script...well, using Maya
> started quite promising :-D
>
> Guys regarding the animation clips stretch/shrink in Maya? please give me
> good news :-D
>
>
> 2014-07-09 14:50 GMT+02:00 Sebastien Sterling <
> [email protected]>:
>
> Yes, but it's an Isolate :P not a true hide/show
>>
>>
>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote:
>>
>>> *3. Is there a way to hide selected polygons? I searched around and I
>>> found basically nothing regarding this*
>>>
>>> Select some polygons on your mesh
>>> Go to the 'Show' menu on the viewport
>>> Isolate Select
>>> Check 'View Selected'
>>> All your *unselected *polys will vanish and you'll be left with just
>>> your selection to work with
>>>
>>> http://grab.by/yqyw
>>>
>>> Awkward and bizarre but it works for most of the normal hide poly uses
>>> you might need.
>>>
>>>
>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> "3. Is there a way to hide selected polygons? I searched around and I
>>>> found basically nothing regarding this"
>>>>
>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>>>>
>>>> for rigging : See if you can dig up fahrenheit digital (intermediate to
>>>> advanced) , i remember it as being one of the best, however it is very old,
>>>> a lot of practices may be antiquated.
>>>>
>>>> I remember the DT maya tutorials being shockingly bad, i'd say harmful,
>>>> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
>>>> they have had to update since then so hopefully this will be remedied.
>>>>
>>>>
>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>>>>
>>>>> Hi guys,
>>>>>
>>>>> I've recently started to moving to Maya, mainly because of the kind of
>>>>> job I'm doing recently ( creation and rigs for games characters ).
>>>>>
>>>>>  1. Character binding: I used to save my envelope weights on my
>>>>> character in an external file, but in Maya I see that you need a source
>>>>> character ( with the envelope weights ) and a target ( which will receive
>>>>> the weights )...there are other ways/tools to accomplish that or this is a
>>>>> standard procedure inside Maya?
>>>>>
>>>>> 2. In Softimage I usually store my animation inside animation clips,
>>>>> mostly because very ofthen I can blend them properly and shrink/expand the
>>>>> animation itself...is there a similar way to do that inside Maya?
>>>>>
>>>>> 3. Is there a way to hide selected polygons? I searched around and I
>>>>> found basically nothing regarding this
>>>>>
>>>>> 4. Which are the essential tools which you raccomend to use inside
>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger,
>>>>> MEL/Python scripts, but I would like to have a overview of what could be
>>>>> usefull/time saving.
>>>>>
>>>>> 5. I was thinking to subscribe to digital tutors in order to teach
>>>>> myself basics and more advanced stuff and learn a proper workflow...other
>>>>> suggested site to learn Maya like a pro? :)
>>>>>
>>>>> Cheers
>>>>>
>>>>> Nicolas
>>>>>
>>>>
>>>>
>>>
>>
>

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