Yes, but it's an Isolate :P not a true hide/show
On 9 July 2014 13:36, Peter Lee <[email protected]> wrote: > *3. Is there a way to hide selected polygons? I searched around and I > found basically nothing regarding this* > > Select some polygons on your mesh > Go to the 'Show' menu on the viewport > Isolate Select > Check 'View Selected' > All your *unselected *polys will vanish and you'll be left with just your > selection to work with > > http://grab.by/yqyw > > Awkward and bizarre but it works for most of the normal hide poly uses you > might need. > > > On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling < > [email protected]> wrote: > >> "3. Is there a way to hide selected polygons? I searched around and I >> found basically nothing regarding this" >> >> NO ! THERE ISN't! THERE NEVER F***KING IS !!!! >> >> for rigging : See if you can dig up fahrenheit digital (intermediate to >> advanced) , i remember it as being one of the best, however it is very old, >> a lot of practices may be antiquated. >> >> I remember the DT maya tutorials being shockingly bad, i'd say harmful, >> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure >> they have had to update since then so hopefully this will be remedied. >> >> >> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote: >> >>> Hi guys, >>> >>> I've recently started to moving to Maya, mainly because of the kind of >>> job I'm doing recently ( creation and rigs for games characters ). >>> >>> 1. Character binding: I used to save my envelope weights on my >>> character in an external file, but in Maya I see that you need a source >>> character ( with the envelope weights ) and a target ( which will receive >>> the weights )...there are other ways/tools to accomplish that or this is a >>> standard procedure inside Maya? >>> >>> 2. In Softimage I usually store my animation inside animation clips, >>> mostly because very ofthen I can blend them properly and shrink/expand the >>> animation itself...is there a similar way to do that inside Maya? >>> >>> 3. Is there a way to hide selected polygons? I searched around and I >>> found basically nothing regarding this >>> >>> 4. Which are the essential tools which you raccomend to use inside Maya? >>> I see there are quite a bit of skinning tools and auto-rigger, MEL/Python >>> scripts, but I would like to have a overview of what could be usefull/time >>> saving. >>> >>> 5. I was thinking to subscribe to digital tutors in order to teach >>> myself basics and more advanced stuff and learn a proper workflow...other >>> suggested site to learn Maya like a pro? :) >>> >>> Cheers >>> >>> Nicolas >>> >> >> >

