Animation clips in maya rely on trax. Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS.
On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito <[email protected]> wrote: > o_o > > Seriously? > > I guess I have to make an hotkey for that...or a script...well, using Maya > started quite promising :-D > > Guys regarding the animation clips stretch/shrink in Maya? please give me > good news :-D > > > 2014-07-09 14:50 GMT+02:00 Sebastien Sterling < > [email protected]>: > > Yes, but it's an Isolate :P not a true hide/show >> >> >> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote: >> >>> *3. Is there a way to hide selected polygons? I searched around and I >>> found basically nothing regarding this* >>> >>> Select some polygons on your mesh >>> Go to the 'Show' menu on the viewport >>> Isolate Select >>> Check 'View Selected' >>> All your *unselected *polys will vanish and you'll be left with just >>> your selection to work with >>> >>> http://grab.by/yqyw >>> >>> Awkward and bizarre but it works for most of the normal hide poly uses >>> you might need. >>> >>> >>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> "3. Is there a way to hide selected polygons? I searched around and I >>>> found basically nothing regarding this" >>>> >>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!! >>>> >>>> for rigging : See if you can dig up fahrenheit digital (intermediate to >>>> advanced) , i remember it as being one of the best, however it is very old, >>>> a lot of practices may be antiquated. >>>> >>>> I remember the DT maya tutorials being shockingly bad, i'd say harmful, >>>> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure >>>> they have had to update since then so hopefully this will be remedied. >>>> >>>> >>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote: >>>> >>>>> Hi guys, >>>>> >>>>> I've recently started to moving to Maya, mainly because of the kind of >>>>> job I'm doing recently ( creation and rigs for games characters ). >>>>> >>>>> 1. Character binding: I used to save my envelope weights on my >>>>> character in an external file, but in Maya I see that you need a source >>>>> character ( with the envelope weights ) and a target ( which will receive >>>>> the weights )...there are other ways/tools to accomplish that or this is a >>>>> standard procedure inside Maya? >>>>> >>>>> 2. In Softimage I usually store my animation inside animation clips, >>>>> mostly because very ofthen I can blend them properly and shrink/expand the >>>>> animation itself...is there a similar way to do that inside Maya? >>>>> >>>>> 3. Is there a way to hide selected polygons? I searched around and I >>>>> found basically nothing regarding this >>>>> >>>>> 4. Which are the essential tools which you raccomend to use inside >>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger, >>>>> MEL/Python scripts, but I would like to have a overview of what could be >>>>> usefull/time saving. >>>>> >>>>> 5. I was thinking to subscribe to digital tutors in order to teach >>>>> myself basics and more advanced stuff and learn a proper workflow...other >>>>> suggested site to learn Maya like a pro? :) >>>>> >>>>> Cheers >>>>> >>>>> Nicolas >>>>> >>>> >>>> >>> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

