*3. Is there a way to hide selected polygons? I searched around and I found basically nothing regarding this*
Select some polygons on your mesh Go to the 'Show' menu on the viewport Isolate Select Check 'View Selected' All your *unselected *polys will vanish and you'll be left with just your selection to work with http://grab.by/yqyw Awkward and bizarre but it works for most of the normal hide poly uses you might need. On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling < [email protected]> wrote: > "3. Is there a way to hide selected polygons? I searched around and I > found basically nothing regarding this" > > NO ! THERE ISN't! THERE NEVER F***KING IS !!!! > > for rigging : See if you can dig up fahrenheit digital (intermediate to > advanced) , i remember it as being one of the best, however it is very old, > a lot of practices may be antiquated. > > I remember the DT maya tutorials being shockingly bad, i'd say harmful, > terrible mic sound in heavily steeped accents and shaky delivery. i'm sure > they have had to update since then so hopefully this will be remedied. > > > On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote: > >> Hi guys, >> >> I've recently started to moving to Maya, mainly because of the kind of >> job I'm doing recently ( creation and rigs for games characters ). >> >> 1. Character binding: I used to save my envelope weights on my character >> in an external file, but in Maya I see that you need a source character ( >> with the envelope weights ) and a target ( which will receive the weights >> )...there are other ways/tools to accomplish that or this is a standard >> procedure inside Maya? >> >> 2. In Softimage I usually store my animation inside animation clips, >> mostly because very ofthen I can blend them properly and shrink/expand the >> animation itself...is there a similar way to do that inside Maya? >> >> 3. Is there a way to hide selected polygons? I searched around and I >> found basically nothing regarding this >> >> 4. Which are the essential tools which you raccomend to use inside Maya? >> I see there are quite a bit of skinning tools and auto-rigger, MEL/Python >> scripts, but I would like to have a overview of what could be usefull/time >> saving. >> >> 5. I was thinking to subscribe to digital tutors in order to teach myself >> basics and more advanced stuff and learn a proper workflow...other >> suggested site to learn Maya like a pro? :) >> >> Cheers >> >> Nicolas >> > >

