*3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this*

Select some polygons on your mesh
Go to the 'Show' menu on the viewport
Isolate Select
Check 'View Selected'
All your *unselected *polys will vanish and you'll be left with just your
selection to work with

http://grab.by/yqyw

Awkward and bizarre but it works for most of the normal hide poly uses you
might need.


On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
[email protected]> wrote:

> "3. Is there a way to hide selected polygons? I searched around and I
> found basically nothing regarding this"
>
> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>
> for rigging : See if you can dig up fahrenheit digital (intermediate to
> advanced) , i remember it as being one of the best, however it is very old,
> a lot of practices may be antiquated.
>
> I remember the DT maya tutorials being shockingly bad, i'd say harmful,
> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
> they have had to update since then so hopefully this will be remedied.
>
>
> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>
>> Hi guys,
>>
>> I've recently started to moving to Maya, mainly because of the kind of
>> job I'm doing recently ( creation and rigs for games characters ).
>>
>> 1. Character binding: I used to save my envelope weights on my character
>> in an external file, but in Maya I see that you need a source character (
>> with the envelope weights ) and a target ( which will receive the weights
>> )...there are other ways/tools to accomplish that or this is a standard
>> procedure inside Maya?
>>
>> 2. In Softimage I usually store my animation inside animation clips,
>> mostly because very ofthen I can blend them properly and shrink/expand the
>> animation itself...is there a similar way to do that inside Maya?
>>
>> 3. Is there a way to hide selected polygons? I searched around and I
>> found basically nothing regarding this
>>
>> 4. Which are the essential tools which you raccomend to use inside Maya?
>> I see there are quite a bit of skinning tools and auto-rigger, MEL/Python
>> scripts, but I would like to have a overview of what could be usefull/time
>> saving.
>>
>> 5. I was thinking to subscribe to digital tutors in order to teach myself
>> basics and more advanced stuff and learn a proper workflow...other
>> suggested site to learn Maya like a pro? :)
>>
>> Cheers
>>
>> Nicolas
>>
>
>

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