"Using trax is like trying to herd cats with firecrackers. Large, wild,
rabid cats. With AIDS."

LOL [wiping off the display of Pepsi splashes]


On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito <[email protected]> wrote:

> Ahahah, that was funny Raffaele...and depressing :-D
>
> Anyway I found a kind-of-not-really equivalent to shrink/expand the
> animation, which is, directly on the timeline, double click and adjust the
> timing from there...not really classy...
> I'm also using StudioLibrary python script which is pretty good for poses
> and animations!
>
> From what I'm seeing I guess I have to search A LOT for sciprts/plugins in
> order to enhance Maya usability...depressing...
>
>
> 2014-07-10 9:31 GMT+02:00 Raffaele Fragapane <[email protected]>
> :
>
> Animation clips in maya rely on trax.
>> Using trax is like trying to herd cats with firecrackers. Large, wild,
>> rabid cats. With AIDS.
>>
>>
>>
>> On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito <[email protected]>
>> wrote:
>>
>>> o_o
>>>
>>> Seriously?
>>>
>>> I guess I have to make an hotkey for that...or a script...well, using
>>> Maya started quite promising :-D
>>>
>>> Guys regarding the animation clips stretch/shrink in Maya? please give
>>> me good news :-D
>>>
>>>
>>> 2014-07-09 14:50 GMT+02:00 Sebastien Sterling <
>>> [email protected]>:
>>>
>>> Yes, but it's an Isolate :P not a true hide/show
>>>>
>>>>
>>>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote:
>>>>
>>>>> *3. Is there a way to hide selected polygons? I searched around and I
>>>>> found basically nothing regarding this*
>>>>>
>>>>> Select some polygons on your mesh
>>>>> Go to the 'Show' menu on the viewport
>>>>> Isolate Select
>>>>> Check 'View Selected'
>>>>> All your *unselected *polys will vanish and you'll be left with just
>>>>> your selection to work with
>>>>>
>>>>> http://grab.by/yqyw
>>>>>
>>>>> Awkward and bizarre but it works for most of the normal hide poly uses
>>>>> you might need.
>>>>>
>>>>>
>>>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> "3. Is there a way to hide selected polygons? I searched around and I
>>>>>> found basically nothing regarding this"
>>>>>>
>>>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>>>>>>
>>>>>> for rigging : See if you can dig up fahrenheit digital (intermediate
>>>>>> to advanced) , i remember it as being one of the best, however it is very
>>>>>> old, a lot of practices may be antiquated.
>>>>>>
>>>>>> I remember the DT maya tutorials being shockingly bad, i'd say
>>>>>> harmful, terrible mic sound in heavily steeped accents and shaky 
>>>>>> delivery.
>>>>>> i'm sure they have had to update since then so hopefully this will be
>>>>>> remedied.
>>>>>>
>>>>>>
>>>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>>>>>>
>>>>>>> Hi guys,
>>>>>>>
>>>>>>> I've recently started to moving to Maya, mainly because of the kind
>>>>>>> of job I'm doing recently ( creation and rigs for games characters ).
>>>>>>>
>>>>>>>  1. Character binding: I used to save my envelope weights on my
>>>>>>> character in an external file, but in Maya I see that you need a source
>>>>>>> character ( with the envelope weights ) and a target ( which will 
>>>>>>> receive
>>>>>>> the weights )...there are other ways/tools to accomplish that or this 
>>>>>>> is a
>>>>>>> standard procedure inside Maya?
>>>>>>>
>>>>>>> 2. In Softimage I usually store my animation inside animation clips,
>>>>>>> mostly because very ofthen I can blend them properly and shrink/expand 
>>>>>>> the
>>>>>>> animation itself...is there a similar way to do that inside Maya?
>>>>>>>
>>>>>>> 3. Is there a way to hide selected polygons? I searched around and I
>>>>>>> found basically nothing regarding this
>>>>>>>
>>>>>>> 4. Which are the essential tools which you raccomend to use inside
>>>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger,
>>>>>>> MEL/Python scripts, but I would like to have a overview of what could be
>>>>>>> usefull/time saving.
>>>>>>>
>>>>>>> 5. I was thinking to subscribe to digital tutors in order to teach
>>>>>>> myself basics and more advanced stuff and learn a proper 
>>>>>>> workflow...other
>>>>>>> suggested site to learn Maya like a pro? :)
>>>>>>>
>>>>>>> Cheers
>>>>>>>
>>>>>>> Nicolas
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

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