"Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS."
LOL [wiping off the display of Pepsi splashes] On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito <[email protected]> wrote: > Ahahah, that was funny Raffaele...and depressing :-D > > Anyway I found a kind-of-not-really equivalent to shrink/expand the > animation, which is, directly on the timeline, double click and adjust the > timing from there...not really classy... > I'm also using StudioLibrary python script which is pretty good for poses > and animations! > > From what I'm seeing I guess I have to search A LOT for sciprts/plugins in > order to enhance Maya usability...depressing... > > > 2014-07-10 9:31 GMT+02:00 Raffaele Fragapane <[email protected]> > : > > Animation clips in maya rely on trax. >> Using trax is like trying to herd cats with firecrackers. Large, wild, >> rabid cats. With AIDS. >> >> >> >> On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito <[email protected]> >> wrote: >> >>> o_o >>> >>> Seriously? >>> >>> I guess I have to make an hotkey for that...or a script...well, using >>> Maya started quite promising :-D >>> >>> Guys regarding the animation clips stretch/shrink in Maya? please give >>> me good news :-D >>> >>> >>> 2014-07-09 14:50 GMT+02:00 Sebastien Sterling < >>> [email protected]>: >>> >>> Yes, but it's an Isolate :P not a true hide/show >>>> >>>> >>>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote: >>>> >>>>> *3. Is there a way to hide selected polygons? I searched around and I >>>>> found basically nothing regarding this* >>>>> >>>>> Select some polygons on your mesh >>>>> Go to the 'Show' menu on the viewport >>>>> Isolate Select >>>>> Check 'View Selected' >>>>> All your *unselected *polys will vanish and you'll be left with just >>>>> your selection to work with >>>>> >>>>> http://grab.by/yqyw >>>>> >>>>> Awkward and bizarre but it works for most of the normal hide poly uses >>>>> you might need. >>>>> >>>>> >>>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling < >>>>> [email protected]> wrote: >>>>> >>>>>> "3. Is there a way to hide selected polygons? I searched around and I >>>>>> found basically nothing regarding this" >>>>>> >>>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!! >>>>>> >>>>>> for rigging : See if you can dig up fahrenheit digital (intermediate >>>>>> to advanced) , i remember it as being one of the best, however it is very >>>>>> old, a lot of practices may be antiquated. >>>>>> >>>>>> I remember the DT maya tutorials being shockingly bad, i'd say >>>>>> harmful, terrible mic sound in heavily steeped accents and shaky >>>>>> delivery. >>>>>> i'm sure they have had to update since then so hopefully this will be >>>>>> remedied. >>>>>> >>>>>> >>>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote: >>>>>> >>>>>>> Hi guys, >>>>>>> >>>>>>> I've recently started to moving to Maya, mainly because of the kind >>>>>>> of job I'm doing recently ( creation and rigs for games characters ). >>>>>>> >>>>>>> 1. Character binding: I used to save my envelope weights on my >>>>>>> character in an external file, but in Maya I see that you need a source >>>>>>> character ( with the envelope weights ) and a target ( which will >>>>>>> receive >>>>>>> the weights )...there are other ways/tools to accomplish that or this >>>>>>> is a >>>>>>> standard procedure inside Maya? >>>>>>> >>>>>>> 2. In Softimage I usually store my animation inside animation clips, >>>>>>> mostly because very ofthen I can blend them properly and shrink/expand >>>>>>> the >>>>>>> animation itself...is there a similar way to do that inside Maya? >>>>>>> >>>>>>> 3. Is there a way to hide selected polygons? I searched around and I >>>>>>> found basically nothing regarding this >>>>>>> >>>>>>> 4. Which are the essential tools which you raccomend to use inside >>>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger, >>>>>>> MEL/Python scripts, but I would like to have a overview of what could be >>>>>>> usefull/time saving. >>>>>>> >>>>>>> 5. I was thinking to subscribe to digital tutors in order to teach >>>>>>> myself basics and more advanced stuff and learn a proper >>>>>>> workflow...other >>>>>>> suggested site to learn Maya like a pro? :) >>>>>>> >>>>>>> Cheers >>>>>>> >>>>>>> Nicolas >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > >

