Ahahah, that was funny Raffaele...and depressing :-D

Anyway I found a kind-of-not-really equivalent to shrink/expand the
animation, which is, directly on the timeline, double click and adjust the
timing from there...not really classy...
I'm also using StudioLibrary python script which is pretty good for poses
and animations!

>From what I'm seeing I guess I have to search A LOT for sciprts/plugins in
order to enhance Maya usability...depressing...


2014-07-10 9:31 GMT+02:00 Raffaele Fragapane <[email protected]>:

> Animation clips in maya rely on trax.
> Using trax is like trying to herd cats with firecrackers. Large, wild,
> rabid cats. With AIDS.
>
>
>
> On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito <[email protected]>
> wrote:
>
>> o_o
>>
>> Seriously?
>>
>> I guess I have to make an hotkey for that...or a script...well, using
>> Maya started quite promising :-D
>>
>> Guys regarding the animation clips stretch/shrink in Maya? please give me
>> good news :-D
>>
>>
>> 2014-07-09 14:50 GMT+02:00 Sebastien Sterling <
>> [email protected]>:
>>
>> Yes, but it's an Isolate :P not a true hide/show
>>>
>>>
>>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote:
>>>
>>>> *3. Is there a way to hide selected polygons? I searched around and I
>>>> found basically nothing regarding this*
>>>>
>>>> Select some polygons on your mesh
>>>> Go to the 'Show' menu on the viewport
>>>> Isolate Select
>>>> Check 'View Selected'
>>>> All your *unselected *polys will vanish and you'll be left with just
>>>> your selection to work with
>>>>
>>>> http://grab.by/yqyw
>>>>
>>>> Awkward and bizarre but it works for most of the normal hide poly uses
>>>> you might need.
>>>>
>>>>
>>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> "3. Is there a way to hide selected polygons? I searched around and I
>>>>> found basically nothing regarding this"
>>>>>
>>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>>>>>
>>>>> for rigging : See if you can dig up fahrenheit digital (intermediate
>>>>> to advanced) , i remember it as being one of the best, however it is very
>>>>> old, a lot of practices may be antiquated.
>>>>>
>>>>> I remember the DT maya tutorials being shockingly bad, i'd say
>>>>> harmful, terrible mic sound in heavily steeped accents and shaky delivery.
>>>>> i'm sure they have had to update since then so hopefully this will be
>>>>> remedied.
>>>>>
>>>>>
>>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> I've recently started to moving to Maya, mainly because of the kind
>>>>>> of job I'm doing recently ( creation and rigs for games characters ).
>>>>>>
>>>>>>  1. Character binding: I used to save my envelope weights on my
>>>>>> character in an external file, but in Maya I see that you need a source
>>>>>> character ( with the envelope weights ) and a target ( which will receive
>>>>>> the weights )...there are other ways/tools to accomplish that or this is 
>>>>>> a
>>>>>> standard procedure inside Maya?
>>>>>>
>>>>>> 2. In Softimage I usually store my animation inside animation clips,
>>>>>> mostly because very ofthen I can blend them properly and shrink/expand 
>>>>>> the
>>>>>> animation itself...is there a similar way to do that inside Maya?
>>>>>>
>>>>>> 3. Is there a way to hide selected polygons? I searched around and I
>>>>>> found basically nothing regarding this
>>>>>>
>>>>>> 4. Which are the essential tools which you raccomend to use inside
>>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger,
>>>>>> MEL/Python scripts, but I would like to have a overview of what could be
>>>>>> usefull/time saving.
>>>>>>
>>>>>> 5. I was thinking to subscribe to digital tutors in order to teach
>>>>>> myself basics and more advanced stuff and learn a proper workflow...other
>>>>>> suggested site to learn Maya like a pro? :)
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>> Nicolas
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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