There's another way to do it - not saying it's great, but serviceable. Select some poly faces Edit Mesh -> Assign Invisible Faces By default nothing happens (yay!) With the object(s) selected: Display -> Polygons -> Invisible Faces (same as setAttr "foo.displayInvisibleFaces" 1 on the shape node)
Voila, faces are hidden in shaded view, but still visible in wireframe. On Wed, Jul 9, 2014 at 5:50 AM, Sebastien Sterling < [email protected]> wrote: > Yes, but it's an Isolate :P not a true hide/show > > > On 9 July 2014 13:36, Peter Lee <[email protected]> wrote: > >> *3. Is there a way to hide selected polygons? I searched around and I >> found basically nothing regarding this* >> >> Select some polygons on your mesh >> Go to the 'Show' menu on the viewport >> Isolate Select >> Check 'View Selected' >> All your *unselected *polys will vanish and you'll be left with just >> your selection to work with >> >> http://grab.by/yqyw >> >> Awkward and bizarre but it works for most of the normal hide poly uses >> you might need. >> >> >> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> "3. Is there a way to hide selected polygons? I searched around and I >>> found basically nothing regarding this" >>> >>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!! >>> >>> for rigging : See if you can dig up fahrenheit digital (intermediate to >>> advanced) , i remember it as being one of the best, however it is very old, >>> a lot of practices may be antiquated. >>> >>> I remember the DT maya tutorials being shockingly bad, i'd say harmful, >>> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure >>> they have had to update since then so hopefully this will be remedied. >>> >>> >>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote: >>> >>>> Hi guys, >>>> >>>> I've recently started to moving to Maya, mainly because of the kind of >>>> job I'm doing recently ( creation and rigs for games characters ). >>>> >>>> 1. Character binding: I used to save my envelope weights on my >>>> character in an external file, but in Maya I see that you need a source >>>> character ( with the envelope weights ) and a target ( which will receive >>>> the weights )...there are other ways/tools to accomplish that or this is a >>>> standard procedure inside Maya? >>>> >>>> 2. In Softimage I usually store my animation inside animation clips, >>>> mostly because very ofthen I can blend them properly and shrink/expand the >>>> animation itself...is there a similar way to do that inside Maya? >>>> >>>> 3. Is there a way to hide selected polygons? I searched around and I >>>> found basically nothing regarding this >>>> >>>> 4. Which are the essential tools which you raccomend to use inside >>>> Maya? I see there are quite a bit of skinning tools and auto-rigger, >>>> MEL/Python scripts, but I would like to have a overview of what could be >>>> usefull/time saving. >>>> >>>> 5. I was thinking to subscribe to digital tutors in order to teach >>>> myself basics and more advanced stuff and learn a proper workflow...other >>>> suggested site to learn Maya like a pro? :) >>>> >>>> Cheers >>>> >>>> Nicolas >>>> >>> >>> >> >

