There's another way to do it - not saying it's great, but serviceable.

Select some poly faces
Edit Mesh -> Assign Invisible Faces
By default nothing happens (yay!)
With the object(s) selected: Display -> Polygons -> Invisible Faces (same
as setAttr "foo.displayInvisibleFaces" 1 on the shape node)

Voila, faces are hidden in shaded view, but still visible in wireframe.




On Wed, Jul 9, 2014 at 5:50 AM, Sebastien Sterling <
[email protected]> wrote:

> Yes, but it's an Isolate :P not a true hide/show
>
>
> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote:
>
>> *3. Is there a way to hide selected polygons? I searched around and I
>> found basically nothing regarding this*
>>
>> Select some polygons on your mesh
>> Go to the 'Show' menu on the viewport
>> Isolate Select
>> Check 'View Selected'
>> All your *unselected *polys will vanish and you'll be left with just
>> your selection to work with
>>
>> http://grab.by/yqyw
>>
>> Awkward and bizarre but it works for most of the normal hide poly uses
>> you might need.
>>
>>
>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> "3. Is there a way to hide selected polygons? I searched around and I
>>> found basically nothing regarding this"
>>>
>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>>>
>>> for rigging : See if you can dig up fahrenheit digital (intermediate to
>>> advanced) , i remember it as being one of the best, however it is very old,
>>> a lot of practices may be antiquated.
>>>
>>> I remember the DT maya tutorials being shockingly bad, i'd say harmful,
>>> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
>>> they have had to update since then so hopefully this will be remedied.
>>>
>>>
>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>>>
>>>> Hi guys,
>>>>
>>>> I've recently started to moving to Maya, mainly because of the kind of
>>>> job I'm doing recently ( creation and rigs for games characters ).
>>>>
>>>>  1. Character binding: I used to save my envelope weights on my
>>>> character in an external file, but in Maya I see that you need a source
>>>> character ( with the envelope weights ) and a target ( which will receive
>>>> the weights )...there are other ways/tools to accomplish that or this is a
>>>> standard procedure inside Maya?
>>>>
>>>> 2. In Softimage I usually store my animation inside animation clips,
>>>> mostly because very ofthen I can blend them properly and shrink/expand the
>>>> animation itself...is there a similar way to do that inside Maya?
>>>>
>>>> 3. Is there a way to hide selected polygons? I searched around and I
>>>> found basically nothing regarding this
>>>>
>>>> 4. Which are the essential tools which you raccomend to use inside
>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger,
>>>> MEL/Python scripts, but I would like to have a overview of what could be
>>>> usefull/time saving.
>>>>
>>>> 5. I was thinking to subscribe to digital tutors in order to teach
>>>> myself basics and more advanced stuff and learn a proper workflow...other
>>>> suggested site to learn Maya like a pro? :)
>>>>
>>>> Cheers
>>>>
>>>> Nicolas
>>>>
>>>
>>>
>>
>

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