would laugh if I don't feel like crying....

On Thu, Jul 10, 2014 at 5:47 PM, Mc Nistor <[email protected]>
wrote:

> "Using trax is like trying to herd cats with firecrackers. Large, wild,
> rabid cats. With AIDS."
>
> LOL [wiping off the display of Pepsi splashes]
>
>
> On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito <[email protected]>
> wrote:
>
>> Ahahah, that was funny Raffaele...and depressing :-D
>>
>> Anyway I found a kind-of-not-really equivalent to shrink/expand the
>> animation, which is, directly on the timeline, double click and adjust the
>> timing from there...not really classy...
>> I'm also using StudioLibrary python script which is pretty good for poses
>> and animations!
>>
>> From what I'm seeing I guess I have to search A LOT for sciprts/plugins
>> in order to enhance Maya usability...depressing...
>>
>>
>> 2014-07-10 9:31 GMT+02:00 Raffaele Fragapane <[email protected]
>> >:
>>
>> Animation clips in maya rely on trax.
>>> Using trax is like trying to herd cats with firecrackers. Large, wild,
>>> rabid cats. With AIDS.
>>>
>>>
>>>
>>> On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito <[email protected]>
>>> wrote:
>>>
>>>> o_o
>>>>
>>>> Seriously?
>>>>
>>>> I guess I have to make an hotkey for that...or a script...well, using
>>>> Maya started quite promising :-D
>>>>
>>>> Guys regarding the animation clips stretch/shrink in Maya? please give
>>>> me good news :-D
>>>>
>>>>
>>>> 2014-07-09 14:50 GMT+02:00 Sebastien Sterling <
>>>> [email protected]>:
>>>>
>>>> Yes, but it's an Isolate :P not a true hide/show
>>>>>
>>>>>
>>>>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote:
>>>>>
>>>>>> *3. Is there a way to hide selected polygons? I searched around and I
>>>>>> found basically nothing regarding this*
>>>>>>
>>>>>> Select some polygons on your mesh
>>>>>> Go to the 'Show' menu on the viewport
>>>>>> Isolate Select
>>>>>> Check 'View Selected'
>>>>>> All your *unselected *polys will vanish and you'll be left with just
>>>>>> your selection to work with
>>>>>>
>>>>>> http://grab.by/yqyw
>>>>>>
>>>>>> Awkward and bizarre but it works for most of the normal hide poly
>>>>>> uses you might need.
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> "3. Is there a way to hide selected polygons? I searched around and
>>>>>>> I found basically nothing regarding this"
>>>>>>>
>>>>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>>>>>>>
>>>>>>> for rigging : See if you can dig up fahrenheit digital (intermediate
>>>>>>> to advanced) , i remember it as being one of the best, however it is 
>>>>>>> very
>>>>>>> old, a lot of practices may be antiquated.
>>>>>>>
>>>>>>> I remember the DT maya tutorials being shockingly bad, i'd say
>>>>>>> harmful, terrible mic sound in heavily steeped accents and shaky 
>>>>>>> delivery.
>>>>>>> i'm sure they have had to update since then so hopefully this will be
>>>>>>> remedied.
>>>>>>>
>>>>>>>
>>>>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>>>>>>>
>>>>>>>> Hi guys,
>>>>>>>>
>>>>>>>> I've recently started to moving to Maya, mainly because of the kind
>>>>>>>> of job I'm doing recently ( creation and rigs for games characters ).
>>>>>>>>
>>>>>>>>  1. Character binding: I used to save my envelope weights on my
>>>>>>>> character in an external file, but in Maya I see that you need a source
>>>>>>>> character ( with the envelope weights ) and a target ( which will 
>>>>>>>> receive
>>>>>>>> the weights )...there are other ways/tools to accomplish that or this 
>>>>>>>> is a
>>>>>>>> standard procedure inside Maya?
>>>>>>>>
>>>>>>>> 2. In Softimage I usually store my animation inside animation
>>>>>>>> clips, mostly because very ofthen I can blend them properly and
>>>>>>>> shrink/expand the animation itself...is there a similar way to do that
>>>>>>>> inside Maya?
>>>>>>>>
>>>>>>>> 3. Is there a way to hide selected polygons? I searched around and
>>>>>>>> I found basically nothing regarding this
>>>>>>>>
>>>>>>>> 4. Which are the essential tools which you raccomend to use inside
>>>>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger,
>>>>>>>> MEL/Python scripts, but I would like to have a overview of what could 
>>>>>>>> be
>>>>>>>> usefull/time saving.
>>>>>>>>
>>>>>>>> 5. I was thinking to subscribe to digital tutors in order to teach
>>>>>>>> myself basics and more advanced stuff and learn a proper 
>>>>>>>> workflow...other
>>>>>>>> suggested site to learn Maya like a pro? :)
>>>>>>>>
>>>>>>>> Cheers
>>>>>>>>
>>>>>>>> Nicolas
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>

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