would laugh if I don't feel like crying....
On Thu, Jul 10, 2014 at 5:47 PM, Mc Nistor <[email protected]> wrote: > "Using trax is like trying to herd cats with firecrackers. Large, wild, > rabid cats. With AIDS." > > LOL [wiping off the display of Pepsi splashes] > > > On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito <[email protected]> > wrote: > >> Ahahah, that was funny Raffaele...and depressing :-D >> >> Anyway I found a kind-of-not-really equivalent to shrink/expand the >> animation, which is, directly on the timeline, double click and adjust the >> timing from there...not really classy... >> I'm also using StudioLibrary python script which is pretty good for poses >> and animations! >> >> From what I'm seeing I guess I have to search A LOT for sciprts/plugins >> in order to enhance Maya usability...depressing... >> >> >> 2014-07-10 9:31 GMT+02:00 Raffaele Fragapane <[email protected] >> >: >> >> Animation clips in maya rely on trax. >>> Using trax is like trying to herd cats with firecrackers. Large, wild, >>> rabid cats. With AIDS. >>> >>> >>> >>> On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito <[email protected]> >>> wrote: >>> >>>> o_o >>>> >>>> Seriously? >>>> >>>> I guess I have to make an hotkey for that...or a script...well, using >>>> Maya started quite promising :-D >>>> >>>> Guys regarding the animation clips stretch/shrink in Maya? please give >>>> me good news :-D >>>> >>>> >>>> 2014-07-09 14:50 GMT+02:00 Sebastien Sterling < >>>> [email protected]>: >>>> >>>> Yes, but it's an Isolate :P not a true hide/show >>>>> >>>>> >>>>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote: >>>>> >>>>>> *3. Is there a way to hide selected polygons? I searched around and I >>>>>> found basically nothing regarding this* >>>>>> >>>>>> Select some polygons on your mesh >>>>>> Go to the 'Show' menu on the viewport >>>>>> Isolate Select >>>>>> Check 'View Selected' >>>>>> All your *unselected *polys will vanish and you'll be left with just >>>>>> your selection to work with >>>>>> >>>>>> http://grab.by/yqyw >>>>>> >>>>>> Awkward and bizarre but it works for most of the normal hide poly >>>>>> uses you might need. >>>>>> >>>>>> >>>>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> "3. Is there a way to hide selected polygons? I searched around and >>>>>>> I found basically nothing regarding this" >>>>>>> >>>>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!! >>>>>>> >>>>>>> for rigging : See if you can dig up fahrenheit digital (intermediate >>>>>>> to advanced) , i remember it as being one of the best, however it is >>>>>>> very >>>>>>> old, a lot of practices may be antiquated. >>>>>>> >>>>>>> I remember the DT maya tutorials being shockingly bad, i'd say >>>>>>> harmful, terrible mic sound in heavily steeped accents and shaky >>>>>>> delivery. >>>>>>> i'm sure they have had to update since then so hopefully this will be >>>>>>> remedied. >>>>>>> >>>>>>> >>>>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote: >>>>>>> >>>>>>>> Hi guys, >>>>>>>> >>>>>>>> I've recently started to moving to Maya, mainly because of the kind >>>>>>>> of job I'm doing recently ( creation and rigs for games characters ). >>>>>>>> >>>>>>>> 1. Character binding: I used to save my envelope weights on my >>>>>>>> character in an external file, but in Maya I see that you need a source >>>>>>>> character ( with the envelope weights ) and a target ( which will >>>>>>>> receive >>>>>>>> the weights )...there are other ways/tools to accomplish that or this >>>>>>>> is a >>>>>>>> standard procedure inside Maya? >>>>>>>> >>>>>>>> 2. In Softimage I usually store my animation inside animation >>>>>>>> clips, mostly because very ofthen I can blend them properly and >>>>>>>> shrink/expand the animation itself...is there a similar way to do that >>>>>>>> inside Maya? >>>>>>>> >>>>>>>> 3. Is there a way to hide selected polygons? I searched around and >>>>>>>> I found basically nothing regarding this >>>>>>>> >>>>>>>> 4. Which are the essential tools which you raccomend to use inside >>>>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger, >>>>>>>> MEL/Python scripts, but I would like to have a overview of what could >>>>>>>> be >>>>>>>> usefull/time saving. >>>>>>>> >>>>>>>> 5. I was thinking to subscribe to digital tutors in order to teach >>>>>>>> myself basics and more advanced stuff and learn a proper >>>>>>>> workflow...other >>>>>>>> suggested site to learn Maya like a pro? :) >>>>>>>> >>>>>>>> Cheers >>>>>>>> >>>>>>>> Nicolas >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >

