You can do the same in reverse to unassign invisible faces on the poly
faces or just toggle the display attr off if you no longer care about
hiding them.


On Thu, Jul 10, 2014 at 8:55 PM, Scott Parrish <[email protected]> wrote:

> There's another way to do it - not saying it's great, but serviceable.
>
> Select some poly faces
> Edit Mesh -> Assign Invisible Faces
> By default nothing happens (yay!)
> With the object(s) selected: Display -> Polygons -> Invisible Faces (same
> as setAttr "foo.displayInvisibleFaces" 1 on the shape node)
>
> Voila, faces are hidden in shaded view, but still visible in wireframe.
>
>
>
>
> On Wed, Jul 9, 2014 at 5:50 AM, Sebastien Sterling <
> [email protected]> wrote:
>
>> Yes, but it's an Isolate :P not a true hide/show
>>
>>
>> On 9 July 2014 13:36, Peter Lee <[email protected]> wrote:
>>
>>> *3. Is there a way to hide selected polygons? I searched around and I
>>> found basically nothing regarding this*
>>>
>>> Select some polygons on your mesh
>>> Go to the 'Show' menu on the viewport
>>> Isolate Select
>>> Check 'View Selected'
>>> All your *unselected *polys will vanish and you'll be left with just
>>> your selection to work with
>>>
>>> http://grab.by/yqyw
>>>
>>> Awkward and bizarre but it works for most of the normal hide poly uses
>>> you might need.
>>>
>>>
>>> On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> "3. Is there a way to hide selected polygons? I searched around and I
>>>> found basically nothing regarding this"
>>>>
>>>> NO ! THERE ISN't! THERE NEVER F***KING IS !!!!
>>>>
>>>> for rigging : See if you can dig up fahrenheit digital (intermediate to
>>>> advanced) , i remember it as being one of the best, however it is very old,
>>>> a lot of practices may be antiquated.
>>>>
>>>> I remember the DT maya tutorials being shockingly bad, i'd say harmful,
>>>> terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
>>>> they have had to update since then so hopefully this will be remedied.
>>>>
>>>>
>>>> On 9 July 2014 09:36, Nicolas Esposito <[email protected]> wrote:
>>>>
>>>>> Hi guys,
>>>>>
>>>>> I've recently started to moving to Maya, mainly because of the kind of
>>>>> job I'm doing recently ( creation and rigs for games characters ).
>>>>>
>>>>>  1. Character binding: I used to save my envelope weights on my
>>>>> character in an external file, but in Maya I see that you need a source
>>>>> character ( with the envelope weights ) and a target ( which will receive
>>>>> the weights )...there are other ways/tools to accomplish that or this is a
>>>>> standard procedure inside Maya?
>>>>>
>>>>> 2. In Softimage I usually store my animation inside animation clips,
>>>>> mostly because very ofthen I can blend them properly and shrink/expand the
>>>>> animation itself...is there a similar way to do that inside Maya?
>>>>>
>>>>> 3. Is there a way to hide selected polygons? I searched around and I
>>>>> found basically nothing regarding this
>>>>>
>>>>> 4. Which are the essential tools which you raccomend to use inside
>>>>> Maya? I see there are quite a bit of skinning tools and auto-rigger,
>>>>> MEL/Python scripts, but I would like to have a overview of what could be
>>>>> usefull/time saving.
>>>>>
>>>>> 5. I was thinking to subscribe to digital tutors in order to teach
>>>>> myself basics and more advanced stuff and learn a proper workflow...other
>>>>> suggested site to learn Maya like a pro? :)
>>>>>
>>>>> Cheers
>>>>>
>>>>> Nicolas
>>>>>
>>>>
>>>>
>>>
>>
>

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