Well I meant "very" profit driven, I don't see similar behaviours in
companies like Newtek , Side Effects, even Foundry...


On Tue, Jul 15, 2014 at 11:15 AM, Cristobal Infante <[email protected]>
wrote:

> "This company is profit driven"
>
> Like any other company, and it makes more money out of 3Dsmax than Maya. A
> lot more.
>
> So no, It will not die. It's a bit like a zombie ;)
>
>
> On 15 July 2014 11:12, Nuno Conceicao <[email protected]> wrote:
>
>> 2 or 3 years ago I was reading similar denial posts about the rumour
>> Softimage demise.
>> This company is profit driven, the signs are already out there, I could
>> come up with arguments for each possibility, the thing is, it depends
>> really on Autodesk plans, imho...
>>
>>
>>
>> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]>
>> wrote:
>>
>>>
>>> I don't think Max offers any unique advantage for arch viz or games. All
>>> can be done anywhere else and in my opinion, more efficiently.
>>>
>>>
>>> As much as I'd want that to be true I need to disagree: Max still is
>>> hands down the single most efficient application for ArchViz. It comes with
>>> a ton of import options, great and fast Spline editing features, good
>>> enough proceduralism, a megaton of ready-made assets (Evermotion et al)
>>> already set up for different renderers, excellent Vray integration, and
>>> ease of use for simple scenes. I wouldn't want to do VFX with it (although
>>> some do), but for archviz it's _the_  most cost effective solution by miles.
>>>
>>>
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote:
>>>
>>> I agree with your Max view,
>>>
>>> Let's remember that is their core audience, architecture and engineering
>>> so killing the software that complements the key product in such a way
>>> would be foolish.
>>>
>>> A different story is that they keep putting VFX goodies on it… that may
>>> be very possible..
>>>
>>>  Jordi Bares
>>> [email protected]
>>>
>>> On 15 Jul 2014, at 08:33, Raffaele Fragapane <
>>> [email protected]> wrote:
>>>
>>> The blogger has a really distorted perspective on market, apps and
>>> qualities. There's a distinct fanboi smell to the article.
>>>
>>> I don't think MAX will be terminated in the next couple years, but if I
>>> had to bet money, I'd gladly put it on it being massively requalified for
>>> viz, and maybe, just maybe, to see an LT version for the indie gaming
>>> platform if Maya won't successfully dig that inlet.
>>>
>>> When you read stuff like "This definitely raised a few eyebrows because
>>> 3ds Max has typically been known as the go-to app for the game industry"
>>> You know the guy, like most of DT has been for its entire existence,
>>> lives in a reality predating the actual calendar by more than a few years.
>>>
>>> I do have money with a friend on Mudbox and MoBu not seeing more than
>>> another Christmas or two tops though :)
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> -----------------------------------------------------
>>>    Stefan Kubicek [email protected]
>>> <%[email protected]%22+%[email protected]%3E>
>>> -----------------------------------------------------
>>>           Alfred Feierfeilstraße 3
>>>     A-2380 Perchtoldsdorf bei Wien
>>>      Phone: +43 (0) 699 12614231
>>>                www.keyvis.at
>>>  This email and its attachments are
>>> confidential and for the recipient only
>>>
>>
>>
>

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