Well I meant "very" profit driven, I don't see similar behaviours in companies like Newtek , Side Effects, even Foundry...
On Tue, Jul 15, 2014 at 11:15 AM, Cristobal Infante <[email protected]> wrote: > "This company is profit driven" > > Like any other company, and it makes more money out of 3Dsmax than Maya. A > lot more. > > So no, It will not die. It's a bit like a zombie ;) > > > On 15 July 2014 11:12, Nuno Conceicao <[email protected]> wrote: > >> 2 or 3 years ago I was reading similar denial posts about the rumour >> Softimage demise. >> This company is profit driven, the signs are already out there, I could >> come up with arguments for each possibility, the thing is, it depends >> really on Autodesk plans, imho... >> >> >> >> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]> >> wrote: >> >>> >>> I don't think Max offers any unique advantage for arch viz or games. All >>> can be done anywhere else and in my opinion, more efficiently. >>> >>> >>> As much as I'd want that to be true I need to disagree: Max still is >>> hands down the single most efficient application for ArchViz. It comes with >>> a ton of import options, great and fast Spline editing features, good >>> enough proceduralism, a megaton of ready-made assets (Evermotion et al) >>> already set up for different renderers, excellent Vray integration, and >>> ease of use for simple scenes. I wouldn't want to do VFX with it (although >>> some do), but for archviz it's _the_ most cost effective solution by miles. >>> >>> >>> >>> >>> Sent from my iPhone >>> >>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote: >>> >>> I agree with your Max view, >>> >>> Let's remember that is their core audience, architecture and engineering >>> so killing the software that complements the key product in such a way >>> would be foolish. >>> >>> A different story is that they keep putting VFX goodies on it… that may >>> be very possible.. >>> >>> Jordi Bares >>> [email protected] >>> >>> On 15 Jul 2014, at 08:33, Raffaele Fragapane < >>> [email protected]> wrote: >>> >>> The blogger has a really distorted perspective on market, apps and >>> qualities. There's a distinct fanboi smell to the article. >>> >>> I don't think MAX will be terminated in the next couple years, but if I >>> had to bet money, I'd gladly put it on it being massively requalified for >>> viz, and maybe, just maybe, to see an LT version for the indie gaming >>> platform if Maya won't successfully dig that inlet. >>> >>> When you read stuff like "This definitely raised a few eyebrows because >>> 3ds Max has typically been known as the go-to app for the game industry" >>> You know the guy, like most of DT has been for its entire existence, >>> lives in a reality predating the actual calendar by more than a few years. >>> >>> I do have money with a friend on Mudbox and MoBu not seeing more than >>> another Christmas or two tops though :) >>> >>> >>> >>> >>> >>> -- >>> >>> ----------------------------------------------------- >>> Stefan Kubicek [email protected] >>> <%[email protected]%22+%[email protected]%3E> >>> ----------------------------------------------------- >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43 (0) 699 12614231 >>> www.keyvis.at >>> This email and its attachments are >>> confidential and for the recipient only >>> >> >> >

