I don't think a survey like that one truly reveals the market situation. In fact I don't think that info is reliable at all. It only tells you that more max users frequent that portal (a portal that seems down since 2013).
I doubt any 3d company is taking part in those portal surveys, and they are the ones who are buying the most. I've no idea about the archviz market, but as far as games/movies/tv is concerned, Maya is the most used and by far (AFAIK), and increasing since some Max and of course Softimage studios are changing to Maya. I don't know more than 3 or maybe 4 companies that are using Max, right now, as their main tool. Martin On Tue, Jul 15, 2014 at 7:46 PM, Stefan Kubicek <[email protected]> wrote: > I believe to have seen a different survey not too long ago that spoke a > bit more in favor of Maya than this one, putting both Max and Maya > somewhere it in the 30% range, but certainly abobe 19%. > I guess there is quite a big dependency on where you are conducting that > survey. Is it a portal that's more frequented by ArchViz people, games, > more Germans, Americans, Spanish, French? E.g. the Lighwave part of the pie > seems too big, I've heard figures as low as 2% rather than 7% for example. > Houdini ditto. > Also, as far as revenue is concerned, I think there's a larger "paying" > audience for Maya than there is for Max, which is often used by individuals > (architects, single digit man-count game studios, one-man-show freelancers) > who show up as users in such anonymous surveys, yet might not always be > inclined to actually pay for the software, I hear. > > > > > http://halfblog.net/2010/02/24/3ds-max-vs-blender-revealing-results-of-a-cg-software-user-survey/ > > > On 15 July 2014 11:26, Angus Davidson <[email protected]> wrote: > >> The question is will max become purely developed for Archi Viz by >> Autodesk going forward. I think that is a distinct possibility. Max will >> always have the horde of plug in folks to fill in the gaps but the >> important thing here is where Autodesk is going to put it. >> >> Autodesk has to focus on Maya as the animation platform going forward >> or it is going to get its arse kicked. Not to mention they need to have a >> redo of Maya with in the next 5 years as well if its going to remain >> competitive against recently put together technology. Probably why they >> opted to have Bifrost float alongside. >> >> >>

