Come on guys, this just another so called journalist surfing. Absolutely
no infos, just speculating on not even rumours.
Nothing to read here, except if you're in the toilet...
Le 15/07/2014 12:12, Nuno Conceicao a écrit :
2 or 3 years ago I was reading similar denial posts about the rumour
Softimage demise.
This company is profit driven, the signs are already out there, I
could come up with arguments for each possibility, the thing is, it
depends really on Autodesk plans, imho...
On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]
<mailto:[email protected]>> wrote:
I don't think Max offers any unique advantage for arch viz or
games. All can be done anywhere else and in my opinion, more
efficiently.
As much as I'd want that to be true I need to disagree: Max still
is hands down the single most efficient application for ArchViz.
It comes with a ton of import options, great and fast Spline
editing features, good enough proceduralism, a megaton of
ready-made assets (Evermotion et al) already set up for different
renderers, excellent Vray integration, and ease of use for simple
scenes. I wouldn't want to do VFX with it (although some do), but
for archviz it's _the_ most cost effective solution by miles.
Sent from my iPhone
On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]
<mailto:[email protected]>> wrote:
I agree with your Max view,
Let's remember that is their core audience, architecture and
engineering so killing the software that complements the key
product in such a way would be foolish.
A different story is that they keep putting VFX goodies on
it… that may be very possible..
Jordi Bares
[email protected] <mailto:[email protected]>
On 15 Jul 2014, at 08:33, Raffaele Fragapane
<[email protected]
<mailto:[email protected]>> wrote:
The blogger has a really distorted perspective on market,
apps and qualities. There's a distinct fanboi smell to the
article.
I don't think MAX will be terminated in the next couple
years, but if I had to bet money, I'd gladly put it on it
being massively requalified for viz, and maybe, just maybe,
to see an LT version for the indie gaming platform if Maya
won't successfully dig that inlet.
When you read stuff like "This definitely raised a few
eyebrows because 3ds Max has typically been known as the
go-to app for the game industry"
You know the guy, like most of DT has been for its entire
existence, lives in a reality predating the actual calendar
by more than a few years.
I do have money with a friend on Mudbox and MoBu not seeing
more than another Christmas or two tops though :)
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