The question  is will max become purely developed for Archi Viz by Autodesk 
going forward. I think that is a distinct possibility. Max will always have the 
horde of plug in folks to fill in the gaps but the important thing here is 
where Autodesk is going to put it.

Autodesk has to focus on Maya as the animation platform going forward or it is 
going to get its arse kicked. Not to mention they need to have a redo of Maya 
with in the next 5 years as well if its going to remain competitive against 
recently put together technology. Probably why they opted to have Bifrost float 
alongside.




From: olivier jeannel <[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Tuesday 15 July 2014 at 12:17 PM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Is it realy ?

Come on guys, this just another so called journalist surfing. Absolutely no 
infos, just speculating on not even rumours.
Nothing to read here, except if you're in the toilet...


Le 15/07/2014 12:12, Nuno Conceicao a écrit :
2 or 3 years ago I was reading similar denial posts about the rumour Softimage 
demise.
This company is profit driven, the signs are already out there, I could come up 
with arguments for each possibility, the thing is, it depends really on 
Autodesk plans, imho...



On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek 
<[email protected]<mailto:[email protected]>> wrote:

I don't think Max offers any unique advantage for arch viz or games. All can be 
done anywhere else and in my opinion, more efficiently.

As much as I'd want that to be true I need to disagree: Max still is hands down 
the single most efficient application for ArchViz. It comes with a ton of 
import options, great and fast Spline editing features, good enough 
proceduralism, a megaton of ready-made assets (Evermotion et al) already set up 
for different renderers, excellent Vray integration, and ease of use for simple 
scenes. I wouldn't want to do VFX with it (although some do), but for archviz 
it's _the_  most cost effective solution by miles.




Sent from my iPhone

On Jul 15, 2014, at 1:50 PM, Jordi Bares 
<[email protected]<mailto:[email protected]>> wrote:

I agree with your Max view,

Let's remember that is their core audience, architecture and engineering so 
killing the software that complements the key product in such a way would be 
foolish.

A different story is that they keep putting VFX goodies on it… that may be very 
possible..

Jordi Bares
[email protected]<mailto:[email protected]>

On 15 Jul 2014, at 08:33, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:

The blogger has a really distorted perspective on market, apps and qualities. 
There's a distinct fanboi smell to the article.

I don't think MAX will be terminated in the next couple years, but if I had to 
bet money, I'd gladly put it on it being massively requalified for viz, and 
maybe, just maybe, to see an LT version for the indie gaming platform if Maya 
won't successfully dig that inlet.

When you read stuff like "This definitely raised a few eyebrows because 3ds Max 
has typically been known as the go-to app for the game industry"
You know the guy, like most of DT has been for its entire existence, lives in a 
reality predating the actual calendar by more than a few years.

I do have money with a friend on Mudbox and MoBu not seeing more than another 
Christmas or two tops though :)




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