For people who have no other choice, I feel the pain of the "transitioners" from SI to MA. Frankly, if you don't do our particular job with pleasure I really hope you're well paid...

Hardly / slowly learning Houdini here, but at least it makes sense.




Le 10/09/2014 13:15, Ognjen Vukovic a écrit :
But isnt that just perpetuating the problem with circular logic? Maya is bad > have to use maya because of existing user base, no one else uses anything else > use maya, contribute to low user base of alternative softwares > maya breaks > maya is bad... I do understand that maya is probably the best option out of the bunch, its just that i dont think complaining about its bugs on a softimage mailing list will get you anywhere, especially with how things turned out in the last year when it comes to feedback from AD.

On Wed, Sep 10, 2014 at 12:56 PM, adrian wyer <[email protected] <mailto:[email protected]>> wrote:

    as a company, our decision to move to Maya was made for us

    1. production proven

    2. available freelance pool

    3. community of users when things go wrong

    4. existing freelancers who have knowledge of both systems (Soft &
    Maya aiding in transition)

    5.third party plugins

    6.it <http://6.it>'s not 3DsMax!

    no brainer i'm afraid....

    a

    ------------------------------------------------------------------------

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of
    *Ognjen Vukovic
    *Sent:* 10 September 2014 11:44
    *To:* softimage


    *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios

    I am quite curious as to why there are so many people
    transitioning to maya if you all find it such a pain... Weren't
    there discussions of numerous alternatives being available, i know
    each software has its pitfalls, and probably the main argument to
    this is, most jobs are done in maya. But do you want to end up at
    a job where all you can expect is overtime and headaches due to
    your tool falling apart when it matters the most?

    On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer
    <[email protected]
    <mailto:[email protected]>> wrote:

    didn't want to chime in on this thread, but ....can't....resist.......

    Graham, we know that as an autodesk representative, you have to,
    at least to some extent, tow the party line....

    but you have to face facts, we as Softimage users have had this
    situation forced upon us by a seemingly uncaring software behemoth

    it will take YEARS for the resentment to fizzle out

    just because the list has settled down of late (it's
    disappointingly like a ghost town in here most days) it doesn't
    mean the embers of our collective anger aren't still glowing away

    occasionally, for many months to come, they will flare up

    I welcome the initiative to help artists move across to maya, even
    seen as a purely financial one from the point of the company that
    makes the 'other' software

    And i'll be honest, for every 10 things that i find, while
    stumbling blindly through the maya minefield, that are
    infuriating, there are usually a couple that are pleasantly
    surprising.... it's not 'all' bad!

    i guess what i'm saying is keep up the initiatives, hold people's
    hands through this unwelcome transition, and in the long term,
    they'll appreciate it

    but don't expect users not to throw abuse occasionally when you
    stick your head above the parapet!

    cheers

    a

    ------------------------------------------------------------------------

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of
    *Mario Reitbauer
    *Sent:* 10 September 2014 11:02
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios

    Graham dont take it personal.

    It's maya...

    We don't like it, we probably will need a lot of time to start
    accepting it and maybe at some point some here gonna agree that
    what maya offers is good.

    But right now, the cons of maya are just hitting artists day in
    day out ;)

    2014-09-10 2:35 GMT+02:00 Jason S <[email protected]
    <mailto:[email protected]>>:

    On 09/09/14 17:29, Graham Bell wrote:

    Personally, I thought I did a great job, but if you guys want to
    spin it into something it wasn’t, I guess that’s your prerogative.

    G


    Oh didn't know you had a take on that event.

    But no doubt yourself and everyone (many well known names) did a
    great job,
    and nothing suggests it was a bad event in any way, well to the
    contrary!

    It actually looked very informative and like a great opportunity
    to objectively assess how thing were with lots of perspective with
    many users very well versed with their tools.

    Which seems to have been a success at doing just that, in a candid
    and positive setting,


    But if the resulting seemingly very fair, accurate and impartial
    report also confirms a number of things
    (almost everything) we all knew already (both pros & cons),
    I wouln't associate the highlighting of these things to 'spinning'.

    I don't think anything suggested here has been unfair, out of
    place, or not the case.

    .. except maybe the 'killing the wrong product' bit.. cause in NO
    circumstance could there ever be any justification to *forcibly*
    prevent ANY fairly widely used product from being used, regardless
    if (but -especially- if) that product was unique. (pretty darn
    unique in this case)



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