I understand people need an outlet. But i am with Olivier on this, i just strongly believe that as a consumer people should have a say in how things progress. If your voice isn't heard, then take your business elsewhere.
On Wed, Sep 10, 2014 at 1:34 PM, olivier jeannel <[email protected]> wrote: > For people who have no other choice, I feel the pain of the > "transitioners" from SI to MA. > Frankly, if you don't do our particular job with pleasure I really hope > you're well paid... > > Hardly / slowly learning Houdini here, but at least it makes sense. > > > > > Le 10/09/2014 13:15, Ognjen Vukovic a écrit : > > But isnt that just perpetuating the problem with circular > logic? Maya is bad > have to use maya because of existing user base, no > one else uses anything else > use maya, contribute to low user base of > alternative softwares > maya breaks > maya is bad... > I do understand that maya is probably the best option out of the bunch, > its just that i dont think complaining about its bugs on a softimage > mailing list will get you anywhere, especially with how things turned out > in the last year when it comes to feedback from AD. > > On Wed, Sep 10, 2014 at 12:56 PM, adrian wyer < > [email protected]> wrote: > >> as a company, our decision to move to Maya was made for us >> >> >> >> 1. production proven >> >> 2. available freelance pool >> >> 3. community of users when things go wrong >> >> 4. existing freelancers who have knowledge of both systems (Soft & Maya >> aiding in transition) >> >> 5.third party plugins >> >> 6.it's not 3DsMax! >> >> >> >> no brainer i'm afraid.... >> >> >> >> a >> >> >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Ognjen Vukovic >> *Sent:* 10 September 2014 11:44 >> *To:* softimage >> >> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios >> >> >> >> I am quite curious as to why there are so many people >> transitioning to maya if you all find it such a pain... Weren't there >> discussions of numerous alternatives being available, i know each software >> has its pitfalls, and probably the main argument to this is, most jobs are >> done in maya. But do you want to end up at a job where all you can expect >> is overtime and headaches due to your tool falling apart when it matters >> the most? >> >> >> >> On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer < >> [email protected]> wrote: >> >> didn't want to chime in on this thread, but ....can't....resist....... >> >> >> >> Graham, we know that as an autodesk representative, you have to, at least >> to some extent, tow the party line.... >> >> but you have to face facts, we as Softimage users have had this situation >> forced upon us by a seemingly uncaring software behemoth >> >> >> >> it will take YEARS for the resentment to fizzle out >> >> >> >> just because the list has settled down of late (it's disappointingly like >> a ghost town in here most days) it doesn't mean the embers of our >> collective anger aren't still glowing away >> >> >> >> occasionally, for many months to come, they will flare up >> >> >> >> I welcome the initiative to help artists move across to maya, even seen >> as a purely financial one from the point of the company that makes the >> 'other' software >> >> And i'll be honest, for every 10 things that i find, while stumbling >> blindly through the maya minefield, that are infuriating, there are usually >> a couple that are pleasantly surprising.... it's not 'all' bad! >> >> >> >> i guess what i'm saying is keep up the initiatives, hold people's hands >> through this unwelcome transition, and in the long term, they'll appreciate >> it >> >> >> >> but don't expect users not to throw abuse occasionally when you stick >> your head above the parapet! >> >> >> >> cheers >> >> >> >> a >> >> >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Mario Reitbauer >> *Sent:* 10 September 2014 11:02 >> *To:* [email protected] >> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios >> >> >> >> Graham dont take it personal. >> >> >> >> It's maya... >> >> We don't like it, we probably will need a lot of time to start accepting >> it and maybe at some point some here gonna agree that what maya offers is >> good. >> >> >> >> But right now, the cons of maya are just hitting artists day in day out ;) >> >> >> >> 2014-09-10 2:35 GMT+02:00 Jason S <[email protected]>: >> >> On 09/09/14 17:29, Graham Bell wrote: >> >> Personally, I thought I did a great job, but if you guys want to spin it >> into something it wasn’t, I guess that’s your prerogative. >> >> G >> >> >> Oh didn't know you had a take on that event. >> >> But no doubt yourself and everyone (many well known names) did a great >> job, >> and nothing suggests it was a bad event in any way, well to the contrary! >> >> It actually looked very informative and like a great opportunity to >> objectively assess how thing were with lots of perspective with many users >> very well versed with their tools. >> >> Which seems to have been a success at doing just that, in a candid and >> positive setting, >> >> >> But if the resulting seemingly very fair, accurate and impartial report >> also confirms a number of things >> (almost everything) we all knew already (both pros & cons), >> I wouln't associate the highlighting of these things to 'spinning'. >> >> I don't think anything suggested here has been unfair, out of place, or >> not the case. >> >> .. except maybe the 'killing the wrong product' bit.. cause in NO >> circumstance could there ever be any justification to *forcibly* prevent >> ANY fairly widely used product from being used, regardless if (but >> -especially- if) that product was unique. (pretty darn unique in this case) >> >> >> >> >> > > >

