Right Greg, it is a good thing for ADKS to reach out; they *need* to. Just
because the review wasn't glowing (it wasn't particularly negative either)
and that the list did not grab onto the positive parts doesn't mean you
guys aren't doing a good job. I know Maya will never be Softimage...I would
not want it to be, you'd probably end up with the shortcomings of both
packages that way.  :P

Keep at the outreach and, above all, seriously listen and seek to
understand what worked for Soft users in the Softimage workflow.

Jill & Maurice...you have both been very patient and helpful.

Graham, I apologize for calling you out on the personal bit, it was
uncalled for.

Cheers,
-=Eric T.


On Wed, Sep 10, 2014 at 12:41 PM, Greg Punchatz <[email protected]> wrote:

> Graham I for one am glad you did this, I would love for something like
> this to be held at Janimation.
>
> Greg
>
> "The future is unwritten"- Joe Strummer
>
> Sent from my iPhone
>
> On Sep 10, 2014, at 11:01 AM, Eric Turman <[email protected]> wrote:
>
> Please, let's be honest Graham, you *have* taken certain barbs at
> Autodesk personally, even when they were not directed personally at you or
> your co-workers. As Adrian said:
>
> "it will take YEARS for the resentment to fizzle out....just because the
> list has settled down of late (it's disappointingly like a ghost town in
> here most days) it doesn't mean the embers of our collective anger aren't
> still glowing away...but don't expect users not to throw abuse
> occasionally when you stick your head above the parapet!"
>
> # Personal experience...fast forward if you wish.
> Any of the ire and seething hatred that may be shining forth from my
> previous emails is directly because I suffered--no exaggeration--suffered
> through over 5 years of using Maya from late 2001 to early 2007. I know how
> Maya is supposed to be used and its mind-set...and it still sucks. And now,
> since April of this year, I have been using the current release build of
> Maya after hours and weekend almost 7 days a week and I find myself dragged
> back into that swirling vortex of pain and misery known as Maya. It has
> caused my blood pressure to leap up over 30 points on the systolic since I
> have started to use it. Maya takes so much more work to do the same things.
> For example: rigging in Maya sucks donkey balls...I can eventually do the
> same things in Maya, but the stupid hoops that I have to jump through are
> ridiculous; the complexity needed to achieve the same results is ludicrous.
> And the overall workflow of Maya has so much friction that it is
> unbelievable that anyone can get any work done with it and
> remain competitive.
>
> Earlier this year, before I got into the after-hour freelance, I really
> wanted to try and make a positive difference through the beta program to
> improve Maya since it is the only viable option to Softimage. However,
> every time I sit down to compose a list of all that is wrong with it and
> how Maya can be improved, I feel my teeth grinding, I feel the
> anger surging and my blood pressure soaring. In such a state, I know that
> my suggestions are not going to come out in a constructive manner, so I
> have withheld my feedback until such a time where I won't offend and the
> effort wont give me a stroke or a heart attack.
> # gripe session ended
>
> *In short, doing a job with in 3D with Softimage, even in tight
> situations, is fun because, even if it is challenging or there are
> curveballs thrown at you, you can feel confident that you will be able to
> accomplish it with Softimage. With Maya, not only is it a laborious chore,
> if something goes wrong or the client makes changes, Maya has such a
> destructive linear workflow that you can quickly find yourself f*cked. It
> is as arrogant as Marie Antoinette to think that ADSK has given us an
> equivelant exchange.*
>
> Please have patience with us, please don't have a flippant disregard for
> our very real and pertinent points of view, and try not to take them
> personally either. ADSK has injured us and and proclaiming to the list that
> ADSK is did the right business thing and that you guys are doing a good job
> (I'm sure you are doing your best) does not play off too well.
>
> Sincerely,
> -=Eric T.
>
>
>
>
>
>
> On Wed, Sep 10, 2014 at 9:53 AM, Graham Bell <[email protected]>
> wrote:
>
>> I accept all that, and I'm not taking anything personal at all. I'd
>> actually flip that point a little and ask some to maybe do the same. :)
>>
>> The point I wanted to make was, there was no agenda to this training, we
>> weren't expecting to suddenly win people over. And using someone like
>> Escape, provides a good context of neutrality.
>>
>> G
>>
>>
> --
>
>
>
>
> -=T=-
>
>


-- 




-=T=-

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