Graham I for one am glad you did this, I would love for something like this to 
be held at Janimation.

Greg

"The future is unwritten"- Joe Strummer

Sent from my iPhone

> On Sep 10, 2014, at 11:01 AM, Eric Turman <i.anima...@gmail.com> wrote:
> 
> Please, let's be honest Graham, you have taken certain barbs at Autodesk 
> personally, even when they were not directed personally at you or your 
> co-workers. As Adrian said:
> "it will take YEARS for the resentment to fizzle out....just because the list 
> has settled down of late (it's disappointingly like a ghost town in here most 
> days) it doesn't mean the embers of our collective anger aren't still glowing 
> away...but don't expect users not to throw abuse occasionally when you stick 
> your head above the parapet!" 
> 
> # Personal experience...fast forward if you wish.
> Any of the ire and seething hatred that may be shining forth from my previous 
> emails is directly because I suffered--no exaggeration--suffered through over 
> 5 years of using Maya from late 2001 to early 2007. I know how Maya is 
> supposed to be used and its mind-set...and it still sucks. And now, since 
> April of this year, I have been using the current release build of Maya after 
> hours and weekend almost 7 days a week and I find myself dragged back into 
> that swirling vortex of pain and misery known as Maya. It has caused my blood 
> pressure to leap up over 30 points on the systolic since I have started to 
> use it. Maya takes so much more work to do the same things. For example: 
> rigging in Maya sucks donkey balls...I can eventually do the same things in 
> Maya, but the stupid hoops that I have to jump through are ridiculous; the 
> complexity needed to achieve the same results is ludicrous. And the overall 
> workflow of Maya has so much friction that it is unbelievable that anyone can 
> get any work done with it and remain competitive. 
> 
> Earlier this year, before I got into the after-hour freelance, I really 
> wanted to try and make a positive difference through the beta program to 
> improve Maya since it is the only viable option to Softimage. However, every 
> time I sit down to compose a list of all that is wrong with it and how Maya 
> can be improved, I feel my teeth grinding, I feel the anger surging and my 
> blood pressure soaring. In such a state, I know that my suggestions are not 
> going to come out in a constructive manner, so I have withheld my feedback 
> until such a time where I won't offend and the effort wont give me a stroke 
> or a heart attack.
> # gripe session ended
> 
> In short, doing a job with in 3D with Softimage, even in tight situations, is 
> fun because, even if it is challenging or there are curveballs thrown at you, 
> you can feel confident that you will be able to accomplish it with Softimage. 
> With Maya, not only is it a laborious chore, if something goes wrong or the 
> client makes changes, Maya has such a destructive linear workflow that you 
> can quickly find yourself f*cked. It is as arrogant as Marie Antoinette to 
> think that ADSK has given us an equivelant exchange.
> 
> Please have patience with us, please don't have a flippant disregard for our 
> very real and pertinent points of view, and try not to take them personally 
> either. ADSK has injured us and and proclaiming to the list that ADSK is did 
> the right business thing and that you guys are doing a good job (I'm sure you 
> are doing your best) does not play off too well.
> 
> Sincerely,
> -=Eric T.
> 
> 
> 
> 
> 
> 
>> On Wed, Sep 10, 2014 at 9:53 AM, Graham Bell <graham.b...@autodesk.com> 
>> wrote:
>> I accept all that, and I'm not taking anything personal at all. I'd actually 
>> flip that point a little and ask some to maybe do the same. :)
>> 
>> The point I wanted to make was, there was no agenda to this training, we 
>> weren't expecting to suddenly win people over. And using someone like 
>> Escape, provides a good context of neutrality.
>> 
>> G
> 
> 
> -- 
> 
> 
> 
> 
> -=T=-

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