Graham I for one am glad you did this, I would love for something like this to be held at Janimation.
Greg "The future is unwritten"- Joe Strummer Sent from my iPhone > On Sep 10, 2014, at 11:01 AM, Eric Turman <i.anima...@gmail.com> wrote: > > Please, let's be honest Graham, you have taken certain barbs at Autodesk > personally, even when they were not directed personally at you or your > co-workers. As Adrian said: > "it will take YEARS for the resentment to fizzle out....just because the list > has settled down of late (it's disappointingly like a ghost town in here most > days) it doesn't mean the embers of our collective anger aren't still glowing > away...but don't expect users not to throw abuse occasionally when you stick > your head above the parapet!" > > # Personal experience...fast forward if you wish. > Any of the ire and seething hatred that may be shining forth from my previous > emails is directly because I suffered--no exaggeration--suffered through over > 5 years of using Maya from late 2001 to early 2007. I know how Maya is > supposed to be used and its mind-set...and it still sucks. And now, since > April of this year, I have been using the current release build of Maya after > hours and weekend almost 7 days a week and I find myself dragged back into > that swirling vortex of pain and misery known as Maya. It has caused my blood > pressure to leap up over 30 points on the systolic since I have started to > use it. Maya takes so much more work to do the same things. For example: > rigging in Maya sucks donkey balls...I can eventually do the same things in > Maya, but the stupid hoops that I have to jump through are ridiculous; the > complexity needed to achieve the same results is ludicrous. And the overall > workflow of Maya has so much friction that it is unbelievable that anyone can > get any work done with it and remain competitive. > > Earlier this year, before I got into the after-hour freelance, I really > wanted to try and make a positive difference through the beta program to > improve Maya since it is the only viable option to Softimage. However, every > time I sit down to compose a list of all that is wrong with it and how Maya > can be improved, I feel my teeth grinding, I feel the anger surging and my > blood pressure soaring. In such a state, I know that my suggestions are not > going to come out in a constructive manner, so I have withheld my feedback > until such a time where I won't offend and the effort wont give me a stroke > or a heart attack. > # gripe session ended > > In short, doing a job with in 3D with Softimage, even in tight situations, is > fun because, even if it is challenging or there are curveballs thrown at you, > you can feel confident that you will be able to accomplish it with Softimage. > With Maya, not only is it a laborious chore, if something goes wrong or the > client makes changes, Maya has such a destructive linear workflow that you > can quickly find yourself f*cked. It is as arrogant as Marie Antoinette to > think that ADSK has given us an equivelant exchange. > > Please have patience with us, please don't have a flippant disregard for our > very real and pertinent points of view, and try not to take them personally > either. ADSK has injured us and and proclaiming to the list that ADSK is did > the right business thing and that you guys are doing a good job (I'm sure you > are doing your best) does not play off too well. > > Sincerely, > -=Eric T. > > > > > > >> On Wed, Sep 10, 2014 at 9:53 AM, Graham Bell <graham.b...@autodesk.com> >> wrote: >> I accept all that, and I'm not taking anything personal at all. I'd actually >> flip that point a little and ask some to maybe do the same. :) >> >> The point I wanted to make was, there was no agenda to this training, we >> weren't expecting to suddenly win people over. And using someone like >> Escape, provides a good context of neutrality. >> >> G > > > -- > > > > > -=T=-