Yeah, and in all those discussions what emerged is that if you care about character animation, or even animation in general, rigging of a certain quality, games at large, or face any given market where AD has the job pool by the balls (which is a staggering majority in VFX and Games), then you're stuck with Maya.
All the talk about Modo and Houdini is fine and dandy, and while I like SESI better than AD, and The Foundry at least has proven to have a certain interest in the VFX client base past the prestige value for marketing, anybody thinking they are viable solutions when you have to deliver certain types of projects has simply never worked at scale on those. Lets be honest, for certain jobs Soft was the ONLY competitor to Maya. On Wed, Sep 10, 2014 at 8:43 PM, Ognjen Vukovic <[email protected]> wrote: > I am quite curious as to why there are so many people > transitioning to maya if you all find it such a pain... Weren't there > discussions of numerous alternatives being available, i know each software > has its pitfalls, and probably the main argument to this is, most jobs are > done in maya. But do you want to end up at a job where all you can expect > is overtime and headaches due to your tool falling apart when it matters > the most? > >

