That's why we're moving to Maya eventually... other than Soft, it's the only end-to-end option out there at the moment. I say 'eventually'... it's not like XSI suddenly broke or anything...

Frankly though, AD has shown that it /can /listen to users... for example in the really solid modeling improvements Maya has received. So hey ho, whaddyaknow, Maya /can/ improve! And if some of XSI's genius can survive by being translated into Maya, awesome! Call me naive, but I won't be jaded or cynical here, that's too easy. Time will tell, but it's evident to me that Maya stands to improve a good bit in the next 2 years. Whether it actually does or not remains to be seen, but the potential is there and I find that encouraging.

I really do hope that AD takes a seriously professional look at what was great about Soft and applies some of that to Maya. The tech industries in general are so proud to always be improving things and 'making progress', and with the demise of XSI a massive step has been taken backwards in terms of technology (though certainly not in terms of financial gain, but that's not for lack of success on the artist's part). The tech isn't lost per se, but it's been de-implemented. That just gets me. Don't talk to me about the "glorious advances of technology" when a major player like AD is willing to can stuff this good.

-Tim


On 9/10/2014 9:05 AM, Raffaele Fragapane wrote:
Yeah, and in all those discussions what emerged is that if you care about character animation, or even animation in general, rigging of a certain quality, games at large, or face any given market where AD has the job pool by the balls (which is a staggering majority in VFX and Games), then you're stuck with Maya.

All the talk about Modo and Houdini is fine and dandy, and while I like SESI better than AD, and The Foundry at least has proven to have a certain interest in the VFX client base past the prestige value for marketing, anybody thinking they are viable solutions when you have to deliver certain types of projects has simply never worked at scale on those.

Lets be honest, for certain jobs Soft was the ONLY competitor to Maya.

On Wed, Sep 10, 2014 at 8:43 PM, Ognjen Vukovic <[email protected] <mailto:[email protected]>> wrote:

            I am quite curious as to why there are so many people
    transitioning to maya if you all find it such a pain... Weren't
    there discussions of numerous alternatives being available, i know
    each software has its pitfalls, and probably the main argument to
    this is, most jobs are done in maya. But do you want to end up at
    a job where all you can expect is overtime and headaches due to
    your tool falling apart when it matters the most?


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