re: renderman dual scattering in softimage, appears someone has it working
in 3delight

https://vimeo.com/19108621

also someone at mental ray did implement a dual scattering shader for 3.12
- see here for details under human hair, not sure if its included in 2015
or not look for basehair

best

Rob



On 6 December 2014 at 20:53, Anto Matkovic <a...@matkovic.com> wrote:

> Custom Rman shaders available around, they are only 'core' part. Even you
> can apply them as 3dl property, you can't get proper point-based GI in most
> cases, especially not path traced GI, MIS an so on.Custom color mapping,
> coming from SI, won't work too, of course.
> All of free Marschner Rman shaders are single scatter model ( single
> scatter = Muh Hair). Implementation of fancy dual scattering model, this
> seems to belong to additional coding in RMan and 3delight, not a plain RSL
> - so, unless Pixar will have a mercy, don't believe you'll be able to get
> the dual thing in upcoming Renderman, too.  Maya or SI, doesn't matter.
>
> Perhaps the shortest path for one man band and single machine, it is to
> just hack the RSL of 3dl emulation of SI hair shader, add code for shifted
> highlight, map the parameter to something unused in PPG ( 'flat light' for
> example), use two or three opaque shaders in render tree, pass the result
> through constant shader for transparency and GI, at the end. 3delight is
> quite good in optimizing the structure of this kind. But this is really a
> hack.
>
> Regarding Mr, old Muh Hair definitively won't work, but there is a chance
> to get working version of p_HairTK, somewhere. Or, maybe, working
> implementation of built in 'basehair' in latest Mental Ray 3.12. Both are
> single scatter model, but,  still more than out of the box solution.
>
>   ------------------------------
>  *From:* Leendert A. Hartog <hirazib...@live.nl>
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, December 6, 2014 1:55 PM
> *Subject:* Re: realistic hair shading SI-MR
>
> Any chance of achieving better results with 3delight (as it's so "budget
> friendly"), possibly with custom shaders?
>
>
>
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>
>
>
>

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