http://docs.autodesk.com/MENTALRAY/2015/JPN/mental-ray-help/files/manual/upgrading312.html

the link would help..

On 7 December 2014 at 17:54, Rob Chapman <[email protected]> wrote:

> re: renderman dual scattering in softimage, appears someone has it working
> in 3delight
>
> https://vimeo.com/19108621
>
> also someone at mental ray did implement a dual scattering shader for 3.12
> - see here for details under human hair, not sure if its included in 2015
> or not look for basehair
>
> best
>
> Rob
>
>
>
> On 6 December 2014 at 20:53, Anto Matkovic <[email protected]> wrote:
>
>> Custom Rman shaders available around, they are only 'core' part. Even you
>> can apply them as 3dl property, you can't get proper point-based GI in most
>> cases, especially not path traced GI, MIS an so on.Custom color mapping,
>> coming from SI, won't work too, of course.
>> All of free Marschner Rman shaders are single scatter model ( single
>> scatter = Muh Hair). Implementation of fancy dual scattering model, this
>> seems to belong to additional coding in RMan and 3delight, not a plain RSL
>> - so, unless Pixar will have a mercy, don't believe you'll be able to get
>> the dual thing in upcoming Renderman, too.  Maya or SI, doesn't matter.
>>
>> Perhaps the shortest path for one man band and single machine, it is to
>> just hack the RSL of 3dl emulation of SI hair shader, add code for shifted
>> highlight, map the parameter to something unused in PPG ( 'flat light' for
>> example), use two or three opaque shaders in render tree, pass the result
>> through constant shader for transparency and GI, at the end. 3delight is
>> quite good in optimizing the structure of this kind. But this is really a
>> hack.
>>
>> Regarding Mr, old Muh Hair definitively won't work, but there is a chance
>> to get working version of p_HairTK, somewhere. Or, maybe, working
>> implementation of built in 'basehair' in latest Mental Ray 3.12. Both are
>> single scatter model, but,  still more than out of the box solution.
>>
>>   ------------------------------
>>  *From:* Leendert A. Hartog <[email protected]>
>> *To:* [email protected]
>> *Sent:* Saturday, December 6, 2014 1:55 PM
>> *Subject:* Re: realistic hair shading SI-MR
>>
>> Any chance of achieving better results with 3delight (as it's so "budget
>> friendly"), possibly with custom shaders?
>>
>>
>>
>>
>> Greetz
>> Leendert
>>
>> --
>>
>> Leendert A. Hartog AKA Hirazi Blue
>> Administrator NOT the owner of si-community.com
>>
>>
>>
>>
>

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