am I missing something? It has been a while since using light linking. ( a while since I worked in Maya primarily) But is there a way to just exclude one object from the lights illumination. Instead of selecting everything I want to it to illuminate and linking it to a light set? In XSI you just set the light to exlude and just put the item in its associated group.
On Thu, Feb 5, 2015 at 12:52 AM, Martin Yara <[email protected]> wrote: > What I do in those cases is get the first object attribute value and apply > the inverse value to the rest of selected objects, that way it will toggle > everything to the same value. > > Something like this: > > int $curValue = getAttr ($selection[0] +".displayRotatePivot"); > > And then > > setAttr ($object + ".displayRotatePivot", 1-$curValue); > > > Martin > > > On Wed, Feb 4, 2015 at 9:23 PM, Mario Reitbauer <[email protected] > > wrote: > >> Yea ty. >> >> I am using 2 custom commands now (using a toggle isn't the best way in >> that case) >> >> string $selection[] = `ls -selection -long`; >> string $object; >> for ( $object in $selection ) { >> catch(eval(setAttr ($object + ".displayRotatePivot", 1))); >> } >> >> >> >> 2015-02-04 13:20 GMT+01:00 Tim Leydecker <[email protected]>: >> >>> Ctrl-Shift-A will let you select everything in a scene. >>> >>> Setting the Scripteditor to "Echo All Commands" >>> >>> then for example reveals: >>> >>> ToggleRotationPivots; >>> >>> From there, it´s just a drag of this line to the shelve. >>> >>> That at least let´s you switch things after creation. >>> >>> If you want to get this globally, all the time, you probably would >>> start by trying to modify your: >>> >>> userPrefs.mel >>> >>> or >>> >>> Maya.env >>> >>> even if that may be the completely wrong place. >>> >>> I can´t help with that really except for having a hunch that >>> things usually follow a simple kind of >>> >>> RotationPivots = 1; >>> >>> way of switching on (1) or off (0) in Maya. >>> >>> I wouldn´t do it but that doesn´t mean it shouldn´t be done. >>> >>> >>> >>> >>> >>> >>> >>> Am 04.02.2015 um 12:39 schrieb Mario Reitbauer: >>> >>> But that "Display>Transform Display" is on per object context right ? >>> I am searching for a way to globally show the axis. For all objects in >>> the scene (also newly created ones). >>> But because showing/hiding those axis is controlled by local object >>> attributes I guess that's not possible. >>> >>> 2015-02-04 12:33 GMT+01:00 Tim Leydecker <[email protected]>: >>> >>>> Check out Display>Transform Display>.. >>>> >>>> >>>> No need to apologize for asking questions. >>>> >>>> It´s impossible to know it all, imo. >>>> >>>> There´s a difference in being lazy, ignorant, etc or just a feeling of >>>> genuinly stupid. >>>> >>>> The joys of getting answers may vary, depending on how one´s question >>>> has been understood to fall into any of the above short list of >>>> categories. >>>> >>>> I had my fair share of both stupid questions and stupid replies. >>>> >>>> The hardest part is realizing one did it wrong but insisted anyway. >>>> Those opportunities to realize exactly that seem to grow with age. >>>> >>>> In regards to Maya, I am glad they have this green spoiler thingy on >>>> new/changed/improved >>>> menue entries available as option. It helps realize there´s been >>>> something done. >>>> >>>> It took me actually years to realize there is a whole new "Assets" >>>> menue entry... >>>> >>>> Cheers, >>>> >>>> tim >>>> >>>> >>>> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: >>>> >>>> In the end I don't care too much. >>>> It just feels embarrassing asking for stuff which is there but which >>>> you just didn't find. >>>> But as long as no one is annoyed by noobs like me asking for those >>>> things, then at least I am fine with it ;) >>>> >>>> Oh, I allways used ctrl-shift-right click to get into that menu you >>>> described :D Your way is less painful for my fingers. >>>> >>>> Now I got a last question. How do you enable rotation axis globally. >>>> Under Display the Transform Display is on per object base and in the >>>> preferences I didn't find anything to turn it on globally. >>>> >>>> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane < >>>> [email protected]>: >>>> >>>>> It is, but the problem with dexterity based workflows is that >>>>> you're unlikely to bump into the literal category for it, wherever the >>>>> stuff ends up being stashed in. >>>>> QWERTY interaction mode, X and V for quick snap (grid/discrete and >>>>> snap to point) and so on are hard to bump into unless you watch some >>>>> tutorial or someone tells you. >>>>> >>>>> The same goes for several other shortcuts that every expert knows but >>>>> every noob misses (shift changing the contextual menu on click), and some >>>>> that even experts rarely seem to know about (hold down a manipulation >>>>> shortcut like W and left click for a nice surprise, inline snapping >>>>> options, swim UVs, tweak, discrete steps and the such). >>>>> >>>>> It doesn't help that, unlike XSI, Maya has no right click for tool >>>>> options on icons. XSI's snapping is infinitely more intuitive and >>>>> versatile >>>>> largely on account of that. >>>>> >>>>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer < >>>>> [email protected]> wrote: >>>>> >>>>>> Thanks a lot ! >>>>>> Is this covered in the docs anywhere ?? >>>>>> Feels stupid to not finding stuff like this. >>>>>> >>>>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>: >>>>>> >>>>>>> You can use the V shortcut but the object you want to snap to will >>>>>>> have to >>>>>>> have it´s selection handle, rotation pivot or whatever else you want >>>>>>> to snap >>>>>>> to enabled in it display properties. >>>>>>> >>>>>>> e.g., modify your display options globally to display these kinds of >>>>>>> stuff for all >>>>>>> objects, the selection or even on alternatively on a per object >>>>>>> basis in it´s >>>>>>> attribute editor. >>>>>>> >>>>>>> >>>>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: >>>>>>> >>>>>>> Snap to pivot/center in maya ? >>>>>>>> >>>>>>>> Please ? >>>>>>>> >>>>>>>> And no, not through some sort of menu or command. Just add another >>>>>>>> snapping option please which enables snapping to object pivots/centers. >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>> >>>> >>>> >>> >>> >> > -- www.johnrichardsanchez.com

