You can argue either way whether Maya is an app where you can be productive and agile or not, it certainly isn't intuitive though. You have to dredge some of the stuff up from depths unfathomable some times.
You can always ask, at worst people won't answer. If you fear the questions might be too frequent remember CGTalk has very active Maya forums and it's perfectly acceptable to compile a list of questions and post a thread about it even if it's once a day. As for rotate globally, I imagine you mean global in Soft? So World aligned? If you open the tool settings you have several options, without Maya in front of me right now I'm not sure, but I think there's a combo called Axis or Axis orientation, and you should be able to change it to world. If you want to orient around world centre instead you will have to move the pivot, the shortcut for that is insert, and holding down X allows to snap to grid so you can snap your manipulation pivot to world centre easily. On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer <[email protected]> wrote: > In the end I don't care too much. > It just feels embarrassing asking for stuff which is there but which you > just didn't find. > But as long as no one is annoyed by noobs like me asking for those things, > then at least I am fine with it ;) > > Oh, I allways used ctrl-shift-right click to get into that menu you > described :D Your way is less painful for my fingers. > > Now I got a last question. How do you enable rotation axis globally. > Under Display the Transform Display is on per object base and in the > preferences I didn't find anything to turn it on globally. > > 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <[email protected] > >: > >> It is, but the problem with dexterity based workflows is that you're >> unlikely to bump into the literal category for it, wherever the stuff ends >> up being stashed in. >> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap >> to point) and so on are hard to bump into unless you watch some tutorial or >> someone tells you. >> >> The same goes for several other shortcuts that every expert knows but >> every noob misses (shift changing the contextual menu on click), and some >> that even experts rarely seem to know about (hold down a manipulation >> shortcut like W and left click for a nice surprise, inline snapping >> options, swim UVs, tweak, discrete steps and the such). >> >> It doesn't help that, unlike XSI, Maya has no right click for tool >> options on icons. XSI's snapping is infinitely more intuitive and versatile >> largely on account of that. >> >> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer < >> [email protected]> wrote: >> >>> Thanks a lot ! >>> Is this covered in the docs anywhere ?? >>> Feels stupid to not finding stuff like this. >>> >>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>: >>> >>>> You can use the V shortcut but the object you want to snap to will have >>>> to >>>> have it´s selection handle, rotation pivot or whatever else you want to >>>> snap >>>> to enabled in it display properties. >>>> >>>> e.g., modify your display options globally to display these kinds of >>>> stuff for all >>>> objects, the selection or even on alternatively on a per object basis >>>> in it´s >>>> attribute editor. >>>> >>>> >>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: >>>> >>>> Snap to pivot/center in maya ? >>>>> >>>>> Please ? >>>>> >>>>> And no, not through some sort of menu or command. Just add another >>>>> snapping option please which enables snapping to object pivots/centers. >>>>> >>>> >>>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

