Holding down the transform key and left clicking will bring up a floating
menu that has those options.
On Feb 4, 2015 5:08 AM, "Mario Reitbauer" <[email protected]> wrote:

> In the end I don't care too much.
> It just feels embarrassing asking for stuff which is there but which you
> just didn't find.
> But as long as no one is annoyed by noobs like me asking for those things,
> then at least I am fine with it ;)
>
> Oh, I allways used ctrl-shift-right click to get into that menu you
> described :D Your way is less painful for my fingers.
>
> Now I got a last question. How do you enable rotation axis globally.
> Under Display the Transform Display is on per object base and in the
> preferences I didn't find anything to turn it on globally.
>
> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <[email protected]
> >:
>
>> It is, but the problem with dexterity based workflows is that you're
>> unlikely to bump into the literal category for it, wherever the stuff ends
>> up being stashed in.
>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>> to point) and so on are hard to bump into unless you watch some tutorial or
>> someone tells you.
>>
>> The same goes for several other shortcuts that every expert knows but
>> every noob misses (shift changing the contextual menu on click), and some
>> that even experts rarely seem to know about (hold down a manipulation
>> shortcut like W and left click for a nice surprise, inline snapping
>> options, swim UVs, tweak, discrete steps and the such).
>>
>> It doesn't help that, unlike XSI, Maya has no right click for tool
>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>> largely on account of that.
>>
>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>> [email protected]> wrote:
>>
>>> Thanks a lot !
>>> Is this covered in the docs anywhere ??
>>> Feels stupid to not finding stuff like this.
>>>
>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>:
>>>
>>>> You can use the V shortcut but the object you want to snap to will have
>>>> to
>>>> have it´s selection handle, rotation pivot or whatever else you want to
>>>> snap
>>>> to enabled in it display properties.
>>>>
>>>> e.g., modify your display options globally to display these kinds of
>>>> stuff for all
>>>> objects, the selection or even on alternatively on a per object basis
>>>> in it´s
>>>> attribute editor.
>>>>
>>>>
>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>>>>
>>>>  Snap to pivot/center in maya ?
>>>>>
>>>>> Please ?
>>>>>
>>>>> And no, not through some sort of menu or command. Just add another
>>>>> snapping option please which enables snapping to object pivots/centers.
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

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